MODO ALL BUNDLE

Get all my modo training in one bundle

GET ALL STUDIO ARTFX MODO TRAINING IN ONE BUNDLE!


In this bundle you get all the Studio ArtFX modo training, that means EVERY modo training video currently available on this site, featuring over 50 hours of video lessons, all at an incredible discount! Over 2 FULL DAYS of training!!

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PURCHASE IN ONE BUNDLE AND SAVE!
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This incredible set of videos covers an expansive view of the modo software, including modeling, lighting, rendering, texturing, painting, replicators, rigging and even particles with 501, 601 and even 701 content!!


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ALMOST 50% OFF!
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MODO 701 SCULPTING MAGIC



Sculpting, Painting, Texturing, Displacement, Rendering, (01:53:09)
That’s right! This started as a simple sphere. Gone are the days where you needed your mesh to be nearly “there” and could only sculpt minor improvements or details on top of it. The improvements in MODO 701’s sculpting tools and speed allow you to take even a simple ball and turn it into something special, and it allows you do so in record time. This video will show you exactly how to do that!

This video will take you from a basic sphere, and it just over 90 minutes show you how you can sculpt it into a creature, paint directly on it, and finalize your textures, all without leaving MODO. You will see the power available to let you sketch out ideas in 3D, complete with painted textures, using these amazing new tools and features! (1 videos)

Modo version: 701
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Sculpting
  • Mesh resolution
  • Paint brushes
  • Image Ink
  • Image libraries
  • Adding find details
  • Displacement maps

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understanding Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, MP4 format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring 4 hours and 30 minutes of training!!

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MODO 701 LIGHTING MASTERY



Lighting, Rendering, GI (01:32:03)
MODO has come a long way in terms of lighting and rendering. With each new version more features are added to give the user the power to create the images they want with more and more ease. Lighting in MODO was always incredible, but now, with even more power and more new tools, you can reach for the realism you have always wanted!

Learn to master lighting in MODO 701

In this training video, we will go over each of the important light types in detail, showing how they work and what the parameters available can do. We will cover the new lighting features not found in previous versions of MODO and show how they can be added to your workflow. Then we will get to some real world examples of how these new tools and features can improve your everyday artistic dreams!(1 videos)

Modo version: 701
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Area Lights
  • Physical Daylight
  • Projection images
  • Volumetrics
  • Faking Radiosity
  • Light samples and irradiance rays
  • Cleaning up noise

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understanding Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, MP4 format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring 4 hours and 30 minutes of training!!

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MODO AND MATTE PAINTING



Modeling, Rendering, Replicators, Compositing, Painting (04:30:03)
As a fan of science fiction and fantasy movies, I always loved those amazing establishing shots which introduced us to the worlds they were creating. I also always wondered how they did it. I was amazed to find that, in those old movies, some of those worlds were simply paintings! In the digital realm, matte painting came to involve the use of 3D graphics, painting, photos and any other technique needed to bring the fantasy world to life. Now these techniques are being brought to you! You will learn how you can use MODO to create the 3D elements you need, and composite them with photo elements and even simple painting techniques to create your own worlds! (3 videos)

Modo version: 701
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Subdivision modeling
  • Replicators
  • 3D displacement textures
  • Compositing
  • Color correction
  • airbrush painting
  • Simple animation

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understanding Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, MP4 format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring 4 hours and 30 minutes of training!!

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MODO NATURE 701



Particles, Volumes, Replicators, Physical Daylight (01:26:03)
In the past, I always, and only, used Vue 6 Infinite to handle all my nature scenes. With each version of MODO, though, and the new features introduced, I found myself using Vue less and less. NOw MODO 701 adds even more new features to take your nature scenes to a new level. With improved physical sunlight properties and physical daylight environment settings, getting started on great natural scenes will be a breeze in 701. Also, with the new, and complete, particle system, you can add rolling fog, dust and other effects to your scenes with ease and complete control. Get ready to make the most natural scenery ever with Modo Nature 701! (1 video)

Modo version: 701
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Physical Daylight
  • Volumes
  • Particle emitters
  • Physical Environment Settings
  • Controlling replicators
  • Improved Grouping Tools
  • Volumetric God Rays

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understanding Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, MP4 format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring 90 minutes of training!!

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701 PARTICLES FROM THE BEGINNING



Particles, Volumes, Rendering, Schematics (01:15:07)
When I worked on SyFy Channel films, quickly creating cool particle effects was the order of the day. It didn’t matter if we needed squirts of blood, explosions or magic, things had to be created quickly, look good and get in the film! Now I am taking that knowledge and applying it to the all new MODO 701 particle system, one of the best particle systems I have ever had the pleasure to work with. In this video we will get you started with the basics of the MODO 701 system, going step by step over tools and showing exactly what they do and how you can use them. We will then take what we have learned and apply it to an actual scene! (1 video)

Modo version: 701
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Radial Emitter
  • Flocking
  • Turbulence
  • Collisions
  • Schematic View
  • Volume Items
  • Smoke

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, MP4 format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring 75 minutes of training!!

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MODO LIGHTING, MODEL AND NATURE BUNDLES

Modo Training Bundles

Buy modo training in these bundles and save!

Read More...

MODO REALISTIC OUTDOORS



Modeling, Lighting, Rendering, Compositing (03:09:12)
Creating realistic outdoor scenes is a completely different animal than doing interior setups. In an outdoor scene, you likely only have one light to play with. This means that it becomes extremely important what you do with your models and textures to bring realism to your creations. In this video, we explore this very topic, showing you how to create those imperfections in your models that separate the CG from the real. You will learn how to create textures that add life to any scene you create. You see how you can weather, beat up and grunge up your creations to give everything you do a truly natural feel. Get ready to take your modo creativity to the next level! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Adding imperfections to models
  • Creating weathered textures
  • Using clip maps to break up edges
  • Lighting without GI
  • Using the spread angle on your light
  • Choosing the right environment
  • Gain speed through cloning

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes all textures, and elements to create your own. Also includes incremental versions of the scenes under construction for your study! Featuring over 3 hours of training!!

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MODO SCI-FI



Modeling, Lighting, Rendering, Compositing (01:58:21)
When I worked at Zoic Studios on the attempted reboot of the Lost in Space franchise, I learned a host of techniques for creating great sci-fi scenes quickly and with very high quality. Now I am passing those techniques on to you! In this video you will learn all about kit bashing, a technique from the days when spaceships were done with real plastic models. You will learn how to create the dramatic lighting, for space scenes, that we know and love from our favorite sci-fi shows like Star Trek and Deep Space Nine. Most importantly, you will learn how to construct a basic setup that, once done, allows you to crank out movie quality sci-fi scenes with effortless ease! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Kit Bashing
  • Self Lighting Objects
  • Quick window geometry
  • Lighting without GI
  • Creating Space Backgrounds
  • Light instancing
  • Compositing

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring 2 hours of training!!

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THE SHADER TREE AND PROCEDURAL GRUNGE



Texturing, Procedurals, Shader Tree (01:36:41)
The modo 601 shader tree can be a very powerful tool once that power is unlocked. Combined with the vast array of procedural textures that modo ships with, the shader tree allows for the possibility of adding untold realism to your CG creations without the limitations often associated with traditional texturing methods. In this video, you will go deep into the processes which make the shader tree such a powerful tool, and learn how you can take advantage of it to add incredible detail, weathering and realism to anything you wish to create! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • The Shader Tree hierarchy
  • Texture locators
  • Texture Falloff
  • Bias and Gain
  • Procedural textures
  • Layer Masks
  • Upper and Lower clip

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring over 90 minutes of training!!

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MODO NATURE UNDER CONSTRUCTION



Modeling, Sculpting, Rendering, Fur Shader (02:23:41)
In the previous modo Nature videos we focused on using content and pieces from the asset sharing site to populate your natural environments. This time around we are going to learn just how quickly modo allows you to create your own trees from scratch! You will see how easily you can model a basic tree using modo's powerful toolset. You will see how sculpting can add life and detail to your tree object. You will also dive deep into the modo custom fur material and see how fast you can create leaves for your tree, grass and more with effortless ease! Finally, with a quick volume cloud technique, you will see how you can round out your natural renders faster than you ever thought possible! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Sketch extrude
  • Multi-res sculpting
  • Using the fur material
  • Controlling size and shape of leaves
  • Procedural textures
  • Displacement map details
  • Quick clouds

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring over 2 hours of training!!

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INTERIOR LIGHTING AND SCENE SETUP



Lighting, GI, Rendering, Scene Setup (03:00:00)
In the special modo 601 training video, we're going delve deep into the many possibilities modo offers for creating masterful interior scenes. You will see how modo's extensive content library, containing models, materials and environments, will make putting togethers scenes faster than ever. With three main set pieces, from the present to the future, we will see numerous techniques you can begin to employ in your own scenes to bring depth and realism to your artistic creations!

Modo interior lighting sci-fi

You will learn how to take complete control of your lights and your environments, leaving nothing to chance with modo's global illumination. Get the results you want by understanding what settings will bring you quality without outrageous render times!

Modo Interior Lighting at night


With 3 hours of video training, get ready to explore all new possibilities in your modo artwork! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Faking exposure
  • Environment intensity
  • Controlling lights with instance
  • Irradiance rays
  • Indirect rays
  • Light radius
  • Luminous polys

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring 3 hours of training!!

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RENDER PASSES LIKE THE PROS



Render Passes, Scene Setup (01:29:06)
In this modo 601 training video, we're going to dive into the new render pass features introduced in the latest release. If you've ever wondered how the big studios do what they do, in terms of the CGI we see in movies, you are going to be introduced to exactly how they do it. You will see how to get maximum flexibility out of your scenes, allowing you to easily make changes in post or compositing without having to re-render the whole thing. You will see how, by separating out each element of your scene, even individual lights on your subject, into separate passes, gives you incredible control over your final image or animation! Get ready to take your renders to the next level! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Render pass groups
  • using groups for light linking
  • item masks
  • multiple base shaders
  • item visibility options
  • using multiple render outputs
  • compositing in post

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction, plus the base spaceship, as it is built and textured, for your study! Featuring approximately 90 minutes of training!!

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SPEED RIGGING 601



Character Rigging, Animation Setup (01:56:59)
In this special, character oriented, modo 601 training video, we're looking into modo's extensive character animation setup tools! We are going to learn how we can quickly and easily setup a human character for animation, with a controlled IK (inverse kinematics) setup, getting the basics down in under one hour! We will further learn how to paint weight maps to control the quality of deformations and how to easily setup controllers for morph target driven facial animation. With all that, you get 15 scene file setups showing every single step from start to finish. Get ready to bring your characters to life and move towards creating your dream animation projects! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • skeleton tool
  • deformers
  • weight painting
  • constraints
  • IK (inverse kinematics)
  • Pose Tool
  • morph targets

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction, plus the base character, for your study! Featuring approximately 2 hours of training!!

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Speed Rigging and Character Bundle togetherBuy this training video bundled with the Modo Character Creation series, giving you EVERYTHING you need to get up to speed doing characters, from modeling down to animation setup, and save $50 off the list price! The Modo Character Creation Series is $99.99, and the new speed rigging is $49.99, but you get both together for just $99.99!!

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MODO IS FOREVER



Studio Lighting, Sculpting, Scene Setup (01:29:15)
In this special modo 601 training video, we're looking into modo's uses in some unexpected places, particularly advertising and presentation! We are going to learn how we can use real world studio lighting techniques to create incredibly realistic presentation or product shot images. We're going to look at how the pros make their subjects look beautiful by controlling what you see reflected in shiny objects like jewelry. Get ready to create amazing, realistic product shots and animations! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • curve clone
  • replicators
  • studio lighting with objects
  • sculpting cloth
  • faking particles
  • controlling reflections
  • off camera objects

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction, plus extra test scenes for your study! Featuring 90 minutes of training!!

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MODO NATURE IN ACTION



Animation, Sculpting, Scene Setup (01:34:17)
In this next modo 601 training video, we're getting into some of the new animation features of modo 601 and applying them to our nature scenes! We are going to learn how we can use new animation tools like spline deformers and combine them with replicators to make our nature scenes really come to life. Get ready to create amazing, living scenes in full motion with modo 601! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • spline deformers
  • replicators
  • morph maps and influences
  • sculpting morph targets
  • faking particles
  • time variations
  • controlling render times

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction, plus extra test scenes for your study! Featuring over 90 minutes of training!!

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UNDERSTANDING 3D TEXTURES



Texturing, Procedurals, Displacement (02:51:36)
In this next modo 601 training video, we're going to dive into the world of 3D and procedural textures. You will learn just how far you can take your renders without using a single image map to create what you want. Create detail procedurally allowing you no worries about resolution or graininess in your textures! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • micro-poly displacement
  • 3D textures
  • editing texture parameters
  • layer masks
  • using the shader tree
  • copying materials
  • multi-layered materials

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction! Featuring almost 3 hours of training!!

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MODO NATURE 601



Volumetrics, Sculpting, Scene Setup (02:08:02)
In this first modo 601 training video, we're going back to modo nature, and looking at how the new features in modo 601 can take our natural scenery to the next level! We are going to learn how we can adapt techniques from software like Vue Infinite and use them to make our nature scenes in modo faster and better. Get ready to learn the amazing things that can be done with modo 601 and the new volumetric rendering! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • volumetric rendering
  • replicators
  • editing volume parameters
  • hypertextures
  • learning from other apps
  • building in layers
  • element move control over volumes

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction, plus extra test scenes for your study! Featuring over 2 hours of training!!

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HIGH SPEED SCENE CREATION

Modeling(01:39:23)
When I created my short film GMO Shoujo, I needed a method of creating very detailed scenes extremely fast. This 501 Training Video will show you the fastest method I have ever developed for quickly creating such detailed scenes, and making them render at great speed. You will learn the simple mapping techniques that will keep your render times down. You will learn how easily you can manipulate replicators to add detail to or change your scenes on the fly. You will learn everything you need to be up and running creating your own quick scenes in minutes! (1 video)

Modo version: 501
Project Contents: All the necessary files are provided.

TOPICS AND TOOLS COVERED
  • Quick UV setups
  • Simple Image mapping
  • Image map instancing
  • Replicators
  • Quick prototype editing
  • Creating specialized point sources
  • Environment intensity
  • Lighting for a nice final render

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental scene setup and texture files! Featuring over 90 minutes of training!


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THE HOVERBIKE

Modeling, Shading and Rendering (07:59:05)
An amazing 8 HOURS of video on modeling, pixar SDS on the edge, materials, lighting and rendering of a hoverbike. (8 videos)

Modo version: 501
Project Contents: All the necessary files are provided.


TOPICS AND TOOLS COVERED

  • Pixar subdivision surfaces
  • Booleans
  • Edge extrude
  • Thicken
  • Text tools
  • Studio lighting
  • Objects for lights
  • Rendering

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental scene setup files! Featuring 8 hours of training!


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MODO SCULPTING

Modeling(01:39:23)
In this 501 training video we are going to look at the new multiresolution mesh sculpting that becomes available thanks to Pixar subdivision surfaces. Different than painting displacements or normal maps, we are going to experience sculpting on real polygons, at different levels of detail, reaching nearly 6 million polys. We are going to see how and why we can begin to create things that we only dreamed were possible in the old days of polygon modeling. Get ready for a whole new level of detail work in modo sculpting! (1 video)

Modo version: 501
Project Contents: All the necessary files are provided.

TOPICS AND TOOLS COVERED
  • Pixar subdivision surfaces
  • Maximum and current levels
  • The Push brush
  • The carve tool
  • sculpting fine details
  • pressure sensitivity
  • Speed and power of the computer for sculpting
  • Lighting for a nice final render

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental scene setup files! Featuring nearly 100 minutes of training!


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MODO NATURE II: SHAOLIN

Modeling, Shading, Texturing, Lighting and Rendering (01:42:17)
A few weeks ago I had the amazing opportunity to visit the Shaolin Temple in China. While riding the trolly high above the misty Song Mountain, I witnessed some of the most gorgeous natural scenery I have ever seen. It all gave me incredible inspiration to create. I had to know what kind of techniques would be needed in modo to bring about the high rock cliff faces interspersed with plant life. What could be done with sculpting, displacement maps and 3D textures to make the kind of scenes I was witnessing viable in 3D? How would I shroud it all in the beautiful mist I saw rolling over the mountain there? These questions and more are all answered, step by step as we create such a scene in Modo Nature II: Shaolin!
On this training, Terrence shows us his techniques on terrain modeling, through sculpting, the use of replicators to populate the scene with realistic trees, lighting and rendering. (1 video)

Modo version: 501
Project Contents: All the necessary files are provided.WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental scene setup files! Featuring over 100 minutes of training!


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LIGHTING, IR, REFLECTIONS AND REALISM


Lighting and Rendering (01:16:21)
What can the real world teach us about lighting in modo? If you were doing a photo shoot in a studio, your goal is to completely control light. You want to control every reflection. You even want to control where light will bounce. In this video we explore real photo studio techniques to drive the realism already possible in modo renders to a whole new level. You will see how simulating reflector cards and soft boxes, particularly when they need to appear as reflections in your subject, can add a dimension to your renders not often seen in 3D. You will learn how to use and adjust irradiance cache and render settings to get clean GI renders, even with 2 bounces. You will find that photographic realism is easily possible with just a few tricks. (1 video)

Modo version: 501
Project Contents: All the necessary files are provided.

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental scene setup files, of the real room and the science fiction corridor for your study! Featuring over 100 minutes of training!


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MODO NATURE



Modeling, Shading, Scene Setup (01:21:12)
In this first modo 501 training video, we're going back to nature! Although we will be using modo 501, 401 users will be able to follow along with this tutorial as well, and the differences will be explained along the way. We will get into terrain sculpting, replicators and how to make amazing use of modo's phenomenal content library as we create some stunning natural scenes. Get ready for realism in its most natural sense! (1 video)

Modo version: 501
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • terrain sculpting
  • replicators
  • the material library
  • asset sharing
  • item masks and textures
  • randomizing prototypes
  • environments

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the object under construction for your study! Featuring 1 hour 54 minutes of training!!

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REALISTIC RENDERING IN POSER

Poser 8 Rendering Training

Learn the best tools and techniques for realistic rendering in Poser 8! Read More...

MODO CHARACTER TRAINING PART 05

Character Creation Part 05

Complete your character with hair and costume in part 05 of this amazing series! Read More...

HDR LIGHTING FOR REALISM

Lighting in the Middle

Learn the techniques that take your lighting into the realm of cinematic realism! Read More...

RENDERING REALISTIC GLASS AND LIQUID

Through the Looking Glass

Learn everything you need to create realistic glass, liquids and ice! Read More...

BOOLEANS, BENDS & BEVELS

Booleans, bends and bevels

Learn the foundational tools of polygon modeling, from zero to realism in no time! Read More...

LIGHTING FROM THE BEGINNING

Modo Lighting Training

Learn everything you need about lighting both in modo and the real world! Read More...

MODO DISPLACEMENT MODELING

Modo Displacement Modeling

Learn how to create an entire scene from simple 2D images displacing geometry! Read More...

TERRAIN MODELING: VUE INFINITE TRAINING

Training in Terrain Modeling

Model a complete ancient ruin scene in Vue as you learn terrain displacement secrets! Read More...

CREATING MATTE PAINTINGS IN VUE

The Establishing Shot

Learn to create the epic opening scenes of your favorite futuristic movies! Read More...

MODO CHARACTER TRAINING PART 04

Character Creation Part 04

Complete the base human figure you’ve been working on in Part 04 of this amazing series! Read More...

MODO CHARACTER TRAINING PART 03

Training Video 5

Continue with this video series and learn how to build the arm for your character! Read More...

ADVANCED ECOSYSTEMS: VUE INFINITE TRAINING

Vue Infinite Training

Learn everything you need to create realistic, complex EcoSystems! Read More...

MODO CHARACTER TRAINING PART 02

Modo Character Training Part 02

Continue with this video series and learn how to build your character body! Read More...

MODO CHARACTER TRAINING PART 01

Modo Character Training

Learn everything you need to create your own organic, human character models! Read More...

MODELING ON THE EDGE

Modeling on the Edge

Learn the secrets of edge modeling as you build part of a cyborg head! Read More...