MODO REALISTIC OUTDOORS
Modeling, Lighting, Rendering, Compositing (03:09:12)
Creating realistic outdoor scenes is a completely different animal than doing interior setups. In an outdoor scene, you likely only have one light to play with. This means that it becomes extremely important what you do with your models and textures to bring realism to your creations. In this video, we explore this very topic, showing you how to create those imperfections in your models that separate the CG from the real. You will learn how to create textures that add life to any scene you create. You see how you can weather, beat up and grunge up your creations to give everything you do a truly natural feel. Get ready to take your modo creativity to the next level! (1 video)
Modo version: 601
Project Contents: All the necessary files are provided.
TOPICS & TOOLS COVERED
- Adding imperfections to models
- Creating weathered textures
- Using clip maps to break up edges
- Lighting without GI
- Using the spread angle on your light
- Choosing the right environment
- Gain speed through cloning
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes all textures, and elements to create your own. Also includes incremental versions of the scenes under construction for your study! Featuring over 3 hours of training!!
$25
MODO SCI-FI
Modeling, Lighting, Rendering, Compositing (01:58:21)
When I worked at Zoic Studios on the attempted reboot of the Lost in Space franchise, I learned a host of techniques for creating great sci-fi scenes quickly and with very high quality. Now I am passing those techniques on to you! In this video you will learn all about kit bashing, a technique from the days when spaceships were done with real plastic models. You will learn how to create the dramatic lighting, for space scenes, that we know and love from our favorite sci-fi shows like Star Trek and Deep Space Nine. Most importantly, you will learn how to construct a basic setup that, once done, allows you to crank out movie quality sci-fi scenes with effortless ease! (1 video)
Modo version: 601
Project Contents: All the necessary files are provided.
TOPICS & TOOLS COVERED
- Kit Bashing
- Self Lighting Objects
- Quick window geometry
- Lighting without GI
- Creating Space Backgrounds
- Light instancing
- Compositing
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring 2 hours of training!!
$25
INTERIOR LIGHTING AND SCENE SETUP
Lighting, GI, Rendering, Scene Setup (03:00:00)
In the special modo 601 training video, we're going delve deep into the many possibilities modo offers for creating masterful interior scenes. You will see how modo's extensive content library, containing models, materials and environments, will make putting togethers scenes faster than ever. With three main set pieces, from the present to the future, we will see numerous techniques you can begin to employ in your own scenes to bring depth and realism to your artistic creations!

You will learn how to take complete control of your lights and your environments, leaving nothing to chance with modo's global illumination. Get the results you want by understanding what settings will bring you quality without outrageous render times!

With 3 hours of video training, get ready to explore all new possibilities in your modo artwork! (1 video)
Modo version: 601
Project Contents: All the necessary files are provided.
TOPICS & TOOLS COVERED
- Faking exposure
- Environment intensity
- Controlling lights with instance
- Irradiance rays
- Indirect rays
- Light radius
- Luminous polys
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring 3 hours of training!!
$25
RENDER PASSES LIKE THE PROS
Render Passes, Scene Setup (01:29:06)
In this modo 601 training video, we're going to dive into the new render pass features introduced in the latest release. If you've ever wondered how the big studios do what they do, in terms of the CGI we see in movies, you are going to be introduced to exactly how they do it. You will see how to get maximum flexibility out of your scenes, allowing you to easily make changes in post or compositing without having to re-render the whole thing. You will see how, by separating out each element of your scene, even individual lights on your subject, into separate passes, gives you incredible control over your final image or animation! Get ready to take your renders to the next level! (1 video)
Modo version: 601
Project Contents: All the necessary files are provided.
TOPICS & TOOLS COVERED
- Render pass groups
- using groups for light linking
- item masks
- multiple base shaders
- item visibility options
- using multiple render outputs
- compositing in post
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental versions of the scenes under construction, plus the base spaceship, as it is built and textured, for your study! Featuring approximately 90 minutes of training!!
$25
MODO IS FOREVER
Studio Lighting, Sculpting, Scene Setup (01:29:15)
In this special modo 601 training video, we're looking into modo's uses in some unexpected places, particularly advertising and presentation! We are going to learn how we can use real world studio lighting techniques to create incredibly realistic presentation or product shot images. We're going to look at how the pros make their subjects look beautiful by controlling what you see reflected in shiny objects like jewelry. Get ready to create amazing, realistic product shots and animations! (1 video)
Modo version: 601
Project Contents: All the necessary files are provided.
TOPICS & TOOLS COVERED
- curve clone
- replicators
- studio lighting with objects
- sculpting cloth
- faking particles
- controlling reflections
- off camera objects
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental versions of the scenes under construction, plus extra test scenes for your study! Featuring 90 minutes of training!!
$25
HIGH SPEED SCENE CREATION
Modeling(01:39:23)When I created my short film GMO Shoujo, I needed a method of creating very detailed scenes extremely fast. This 501 Training Video will show you the fastest method I have ever developed for quickly creating such detailed scenes, and making them render at great speed. You will learn the simple mapping techniques that will keep your render times down. You will learn how easily you can manipulate replicators to add detail to or change your scenes on the fly. You will learn everything you need to be up and running creating your own quick scenes in minutes! (1 video)
Modo version: 501
Project Contents: All the necessary files are provided.
TOPICS AND TOOLS COVERED
- Quick UV setups
- Simple Image mapping
- Image map instancing
- Replicators
- Quick prototype editing
- Creating specialized point sources
- Environment intensity
- Lighting for a nice final render
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental scene setup and texture files! Featuring over 90 minutes of training!
$17
THE HOVERBIKE
Modeling, Shading and Rendering (07:59:05)An amazing 8 HOURS of video on modeling, pixar SDS on the edge, materials, lighting and rendering of a hoverbike. (8 videos)
Modo version: 501
Project Contents: All the necessary files are provided.
TOPICS AND TOOLS COVERED
- Pixar subdivision surfaces
- Booleans
- Edge extrude
- Thicken
- Text tools
- Studio lighting
- Objects for lights
- Rendering
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental scene setup files! Featuring 8 hours of training!
$35
MODO SCULPTING
Modeling(01:39:23)In this 501 training video we are going to look at the new multiresolution mesh sculpting that becomes available thanks to Pixar subdivision surfaces. Different than painting displacements or normal maps, we are going to experience sculpting on real polygons, at different levels of detail, reaching nearly 6 million polys. We are going to see how and why we can begin to create things that we only dreamed were possible in the old days of polygon modeling. Get ready for a whole new level of detail work in modo sculpting! (1 video)
Modo version: 501
Project Contents: All the necessary files are provided.
TOPICS AND TOOLS COVERED
- Pixar subdivision surfaces
- Maximum and current levels
- The Push brush
- The carve tool
- sculpting fine details
- pressure sensitivity
- Speed and power of the computer for sculpting
- Lighting for a nice final render
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental scene setup files! Featuring nearly 100 minutes of training!
$17
MODO NATURE II: SHAOLIN
Modeling, Shading, Texturing, Lighting and Rendering (01:42:17)A few weeks ago I had the amazing opportunity to visit the Shaolin Temple in China. While riding the trolly high above the misty Song Mountain, I witnessed some of the most gorgeous natural scenery I have ever seen. It all gave me incredible inspiration to create. I had to know what kind of techniques would be needed in modo to bring about the high rock cliff faces interspersed with plant life. What could be done with sculpting, displacement maps and 3D textures to make the kind of scenes I was witnessing viable in 3D? How would I shroud it all in the beautiful mist I saw rolling over the mountain there? These questions and more are all answered, step by step as we create such a scene in Modo Nature II: Shaolin!
On this training, Terrence shows us his techniques on terrain modeling, through sculpting, the use of replicators to populate the scene with realistic trees, lighting and rendering. (1 video)
Modo version: 501
Project Contents: All the necessary files are provided.
WHO IS THE TEACHER?Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental scene setup files! Featuring over 100 minutes of training!
$17
LIGHTING, IR, REFLECTIONS AND REALISM
Lighting and Rendering (01:16:21)
What can the real world teach us about lighting in modo? If you were doing a photo shoot in a studio, your goal is to completely control light. You want to control every reflection. You even want to control where light will bounce. In this video we explore real photo studio techniques to drive the realism already possible in modo renders to a whole new level. You will see how simulating reflector cards and soft boxes, particularly when they need to appear as reflections in your subject, can add a dimension to your renders not often seen in 3D. You will learn how to use and adjust irradiance cache and render settings to get clean GI renders, even with 2 bounces. You will find that photographic realism is easily possible with just a few tricks. (1 video)
Modo version: 501
Project Contents: All the necessary files are provided.
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental scene setup files, of the real room and the science fiction corridor for your study! Featuring over 100 minutes of training!
$17
MODO NATURE
Modeling, Shading, Scene Setup (01:21:12)
In this first modo 501 training video, we're going back to nature! Although we will be using modo 501, 401 users will be able to follow along with this tutorial as well, and the differences will be explained along the way. We will get into terrain sculpting, replicators and how to make amazing use of modo's phenomenal content library as we create some stunning natural scenes. Get ready for realism in its most natural sense! (1 video)
Modo version: 501
Project Contents: All the necessary files are provided.
TOPICS & TOOLS COVERED
- terrain sculpting
- replicators
- the material library
- asset sharing
- item masks and textures
- randomizing prototypes
- environments
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental versions of the object under construction for your study! Featuring 1 hour 54 minutes of training!!
$17








