MODO AND MATTE PAINTING



Modeling, Rendering, Replicators, Compositing, Painting (04:30:03)
As a fan of science fiction and fantasy movies, I always loved those amazing establishing shots which introduced us to the worlds they were creating. I also always wondered how they did it. I was amazed to find that, in those old movies, some of those worlds were simply paintings! In the digital realm, matte painting came to involve the use of 3D graphics, painting, photos and any other technique needed to bring the fantasy world to life. Now these techniques are being brought to you! You will learn how you can use MODO to create the 3D elements you need, and composite them with photo elements and even simple painting techniques to create your own worlds! (3 videos)

Modo version: 701
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Subdivision modeling
  • Replicators
  • 3D displacement textures
  • Compositing
  • Color correction
  • airbrush painting
  • Simple animation

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understanding Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, MP4 format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring 4 hours and 30 minutes of training!!

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701 PARTICLES FROM THE BEGINNING



Particles, Volumes, Rendering, Schematics (01:15:07)
When I worked on SyFy Channel films, quickly creating cool particle effects was the order of the day. It didn’t matter if we needed squirts of blood, explosions or magic, things had to be created quickly, look good and get in the film! Now I am taking that knowledge and applying it to the all new MODO 701 particle system, one of the best particle systems I have ever had the pleasure to work with. In this video we will get you started with the basics of the MODO 701 system, going step by step over tools and showing exactly what they do and how you can use them. We will then take what we have learned and apply it to an actual scene! (1 video)

Modo version: 701
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Radial Emitter
  • Flocking
  • Turbulence
  • Collisions
  • Schematic View
  • Volume Items
  • Smoke

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, MP4 format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring 75 minutes of training!!

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MODO NATURE UNDER CONSTRUCTION



Modeling, Sculpting, Rendering, Fur Shader (02:23:41)
In the previous modo Nature videos we focused on using content and pieces from the asset sharing site to populate your natural environments. This time around we are going to learn just how quickly modo allows you to create your own trees from scratch! You will see how easily you can model a basic tree using modo's powerful toolset. You will see how sculpting can add life and detail to your tree object. You will also dive deep into the modo custom fur material and see how fast you can create leaves for your tree, grass and more with effortless ease! Finally, with a quick volume cloud technique, you will see how you can round out your natural renders faster than you ever thought possible! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Sketch extrude
  • Multi-res sculpting
  • Using the fur material
  • Controlling size and shape of leaves
  • Procedural textures
  • Displacement map details
  • Quick clouds

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring over 2 hours of training!!

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MODO NATURE IN ACTION



Animation, Sculpting, Scene Setup (01:34:17)
In this next modo 601 training video, we're getting into some of the new animation features of modo 601 and applying them to our nature scenes! We are going to learn how we can use new animation tools like spline deformers and combine them with replicators to make our nature scenes really come to life. Get ready to create amazing, living scenes in full motion with modo 601! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • spline deformers
  • replicators
  • morph maps and influences
  • sculpting morph targets
  • faking particles
  • time variations
  • controlling render times

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction, plus extra test scenes for your study! Featuring over 90 minutes of training!!

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MODO NATURE 601



Volumetrics, Sculpting, Scene Setup (02:08:02)
In this first modo 601 training video, we're going back to modo nature, and looking at how the new features in modo 601 can take our natural scenery to the next level! We are going to learn how we can adapt techniques from software like Vue Infinite and use them to make our nature scenes in modo faster and better. Get ready to learn the amazing things that can be done with modo 601 and the new volumetric rendering! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • volumetric rendering
  • replicators
  • editing volume parameters
  • hypertextures
  • learning from other apps
  • building in layers
  • element move control over volumes

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction, plus extra test scenes for your study! Featuring over 2 hours of training!!

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