MODO 701 SCULPTING MAGIC



Sculpting, Painting, Texturing, Displacement, Rendering, (01:53:09)
That’s right! This started as a simple sphere. Gone are the days where you needed your mesh to be nearly “there” and could only sculpt minor improvements or details on top of it. The improvements in MODO 701’s sculpting tools and speed allow you to take even a simple ball and turn it into something special, and it allows you do so in record time. This video will show you exactly how to do that!

This video will take you from a basic sphere, and it just over 90 minutes show you how you can sculpt it into a creature, paint directly on it, and finalize your textures, all without leaving MODO. You will see the power available to let you sketch out ideas in 3D, complete with painted textures, using these amazing new tools and features! (1 videos)

Modo version: 701
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Sculpting
  • Mesh resolution
  • Paint brushes
  • Image Ink
  • Image libraries
  • Adding find details
  • Displacement maps

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understanding Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, MP4 format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring 4 hours and 30 minutes of training!!

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MODO AND MATTE PAINTING



Modeling, Rendering, Replicators, Compositing, Painting (04:30:03)
As a fan of science fiction and fantasy movies, I always loved those amazing establishing shots which introduced us to the worlds they were creating. I also always wondered how they did it. I was amazed to find that, in those old movies, some of those worlds were simply paintings! In the digital realm, matte painting came to involve the use of 3D graphics, painting, photos and any other technique needed to bring the fantasy world to life. Now these techniques are being brought to you! You will learn how you can use MODO to create the 3D elements you need, and composite them with photo elements and even simple painting techniques to create your own worlds! (3 videos)

Modo version: 701
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Subdivision modeling
  • Replicators
  • 3D displacement textures
  • Compositing
  • Color correction
  • airbrush painting
  • Simple animation

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understanding Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, MP4 format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring 4 hours and 30 minutes of training!!

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MODO LIGHTING, MODEL AND NATURE BUNDLES

Modo Training Bundles

Buy modo training in these bundles and save!

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MODO REALISTIC OUTDOORS



Modeling, Lighting, Rendering, Compositing (03:09:12)
Creating realistic outdoor scenes is a completely different animal than doing interior setups. In an outdoor scene, you likely only have one light to play with. This means that it becomes extremely important what you do with your models and textures to bring realism to your creations. In this video, we explore this very topic, showing you how to create those imperfections in your models that separate the CG from the real. You will learn how to create textures that add life to any scene you create. You see how you can weather, beat up and grunge up your creations to give everything you do a truly natural feel. Get ready to take your modo creativity to the next level! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Adding imperfections to models
  • Creating weathered textures
  • Using clip maps to break up edges
  • Lighting without GI
  • Using the spread angle on your light
  • Choosing the right environment
  • Gain speed through cloning

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes all textures, and elements to create your own. Also includes incremental versions of the scenes under construction for your study! Featuring over 3 hours of training!!

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THE SHADER TREE AND PROCEDURAL GRUNGE



Texturing, Procedurals, Shader Tree (01:36:41)
The modo 601 shader tree can be a very powerful tool once that power is unlocked. Combined with the vast array of procedural textures that modo ships with, the shader tree allows for the possibility of adding untold realism to your CG creations without the limitations often associated with traditional texturing methods. In this video, you will go deep into the processes which make the shader tree such a powerful tool, and learn how you can take advantage of it to add incredible detail, weathering and realism to anything you wish to create! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • The Shader Tree hierarchy
  • Texture locators
  • Texture Falloff
  • Bias and Gain
  • Procedural textures
  • Layer Masks
  • Upper and Lower clip

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring over 90 minutes of training!!

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UNDERSTANDING 3D TEXTURES



Texturing, Procedurals, Displacement (02:51:36)
In this next modo 601 training video, we're going to dive into the world of 3D and procedural textures. You will learn just how far you can take your renders without using a single image map to create what you want. Create detail procedurally allowing you no worries about resolution or graininess in your textures! (1 video)

Modo version: 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • micro-poly displacement
  • 3D textures
  • editing texture parameters
  • layer masks
  • using the shader tree
  • copying materials
  • multi-layered materials

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction! Featuring almost 3 hours of training!!

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