MODELING ON THE EDGE
In this video tutorial you will get a unique look at some of the things which can be done with edge weighting in your modeling.Follow along as you build the back part of a cyborg head for an anime style character. This tutorial starts you from scratch, with little more than a box and takes you step by step through the process of building up a subdivision surface object which combines soft and hard edges in one model.
You will learn different ways to cut detail into a model without sacrificing simplicity. You will see how different tools can be used to build different types of hard or soft detail into your model. You will also see some tips and tricks that will help you get idea cel shading results for rendering your character.
- Edge Weighting
- Element Move for quick and easy editing
- Mutiple ways to use Bevel
- Smooth Shifting detail
- Edge Extrude
- Edge slicing to add detail
- How to cut and paste geometry to control cel shading
WHAT THE PEOPLE SAY
"...got it, downloaded it, and this tutorial is 'FRICKIN AWESOME'... absolutely great. Please make more. Opened my eyes to some tool methods I had not even thought of.
PLEASE MAKE MORE!!!
This should be in everybody's reference library."
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental versions of the object under construction for your study! Featuring nearly 2 hours of training!