RENDERING REALISTIC GLASS AND LIQUID
Filed in:
LIGHTING & RENDERING
When it comes to photo realism in 3D
graphics, one of the hardest things to achieve is
believable glass and liquid surfaces. Add some ice
into the mix, and the level of complexity
skyrockets. This tutorial is going to make all that
a thing of the past. In this video you get 2 hours
of training in the creation of realistic
refraction, reflection and caustics, the staples of
making photo real glass, water, ice and more.
You will not only
learn the best way to create glass objects, but
delve into all the settings that make for great
reflections and refraction in your surfaces. You
will learn how to combine lights with luminous
polygons for visual realism and how to add those
little touches, like water condensation, that take
your realistic image to the next level!
TOPICS
& TOOLS COVERED
Creating glass surfaces!Refraction depth and roughnessabsorption and dispersionReflections and fresnelmesh paint for water dropsCombining area lighting with visible polygonsDisplacements for ice surfaces
WHO
IS THE TEACHER?
Terrence Walker is a published manga artist and
animator having written the global manga World of
Hartz for TOKYOPOP and responsible for the
independent animated short films Shadowskin and
Understansing Chaos, which changed the indie
animation world forever. He also worked as a 3D
digital artist, in Hollywood, for studios such as
Sony, Warner Bros. and NBC/Universal on multiple
television and feature film products.
Video is delivered by download in 1280 x 720, high
definition, H.264, Quicktime format, playable on
the free quicktime player
from Apple.
Includes incremental iterations of the
construction of the scene for your study!
Featuring over 2 hours of training!
LIMITED
TIME ONLY!



