MAKING A GREAT HERO
There are very few keys to
making a great and memorable hero. Of course, it can be
done in the traditional sense where he stands for
truth, justice and is honorable in all things. Clark
Kent in Smallville embodies all these
characteristics and it makes for a great show. On the
other hand, in today's world and for today's audience
there is another way. Movies like Pitch Black
show a hero character with a very different
personality, and yet it still works.
Another recent movie presents a hero who, while not
having the best or most honorable personality, is still
very memorable. That movie is the comic book style
action flick Jumper. Despite many bad reviews,
I really enjoyed this film, and I believe I have
figured out why. It's not because the hero is
necessarily good. In fact, one reviewer describes him
as, "...a jerk without one redeemable bone in his
body." What makes this hero work for today's audience,
which is surely a young audience, is that his
power is something everyone would want
to have.
Too many people who chose to hate the film, and it is
certainly a choice how we react to
external stimuli, allowed the character flaws of the
hero, played by Hayden Christensen, to turn them
against the movie. One reviewer even said that it had
him rooting for the paper-thin, religious zealot,
villain, even though he was an atheist. Now no movie
is, of course, for everyone, but I think those who
chose to be down on it may have missed something really
cool that the movie presented. One reviewer, who I
believe caught it, had this to say:
There is a freedom that is represented by what this character has. A freedom I believe most people long for in their own lives. I don't mean the specific acts of teleporting into a bank and robbing it. I am talking about a lifestyle. This lifestyle is portrayed so well in the movie that I suspect that those with whom is resonated like the film, and those who could not connect were unhappy with the presentation.
A character can stand for truth, justice, and honor with no special ability at all, and still be a very memorable lead. That's only one path to making a great hero, though. Sometimes, starting with a superpower that represents the greatest of wish fulfillment, or a doorway to wildest dreams, can lead to some great characters that audiences will never forget.
DOES PIRACY SPELL THEN END?
It's unlikely anything will ever be done about it. Business models are simply going to have to change. Adapt or die. There's been a lot of talk on the net lately about why "free" is the future of business in the online world. There are also already plenty of examples of those who have adapted and proven that "free" can be turned into a very profitable venture.
Direct sales to end users is not the only way to turn a profit from one's work.
Have you ever notice that all of Google's services are, and always have been, free? Yet they are one of the largest companies in cyberspace even shelling out $1.6 billion to grow larger with the free site, Youtube.
All of the cartoons and content on Homestar Runner, the hard work of those artists, is, and has always been, available on their site totally free. Yet they have grown from a garage operation to a full size company with a staff of employees.
There are a number of online comics that have been free since their inception and they have grown into huge, profitable operations.
There are even plenty of indie musicians who earn good money from their work and art because they realize that good and popular bands have assets that can never be pirated. Selling records as a business became big in the middle of last century. Talented musicians have been getting rich from their work and art for over a thousand years before that. Business have to adapt.
People can scream and rave all they want about how politicians and the government or police should do something about it, but it simply isn't going to happen. More piracy happens outside of America than inside. The Pirate Bay, the largest warez site in the world, is an eastern european operation. Most are well aware of how rampant piracy is in Asia. Not all countries share, or have any interest in, our intellectual property laws. They don't care and it would do them no good whatsoever to start caring.
As a content creator myself, I am not in any way in support of piracy nor do I condone it. I wish it did not exist, but crying about it isn't going to solve anything. Screaming for the government to do something about it isn't going to solve anything. DRM and copy protection isn't going to solve anything. Adapting to new business models will solve everything.
Many net business are already adapting and seeing incredible returns in a new market catering to what people both want and expect on the net which is free content.
OUTSOURCING
To that end, Studio ArtFX
and Terrence Walker have been offered $438.00 American
dollars to animate a 90 minute feature film for
burgeoning Chinese technology firm Siu Kru Yu. Although
the firm, which has specialized in IT since its
inception, has never ventured into entertainment
before, the team of managers in charge of the project
seem confident that the script, penned by the bosses
wife, will break them into the business with a bang.
Company president Chien Lee Zhang, however, has chosen
not to be personally involved in the project.
"My wife has wanted to write since she was a child."
Spoke the aging CEO. "Even though she has never written
a story before, I am certain that her script might find
some viewers." Although turned down by numerous studios
in China, the prospect of animating the film for a low
cost in the U.S., with its steadily weakening dollar,
has made company president Zhang's wife's dream a
reality.
"This would not have been possibly if not for current
economic circumstances." laughed Zhang. "Films take a
long time to make. If the dollar continues to fall,
it'll be like getting all that work done for free."
SO WHO REALLY CREATED IT?
(all images from Daz and Vue galleries)
There is much that can be said in praise of CG art where the creator did everything themselves, and I think we all know of certain CG sites where the type of art we do here is seriously looked down upon or even viciously attacked.
I used to be a professional
artist (and all that implies). Human characters and
rigs was my focus. I was very good at it and achieved
photorealism on more than one occasion. I have modeled
sub-D characters, NURB characters, and polygon
characters. I have worked in video games, TV and film.
For most of that time I knew very little, if anything,
about the whole Poser world. What little I did hear,
coming from "professional artists" was not good. Sadly,
I believed it without ever having
looked at the program for myself.
These guys use Maya. They must be right, right?
The first time someone really tried to push me into
Poser was quite a few years ago when I was at the now
defunct EA Vegas, formerly known as Westwood Studios.
He was an avid Poser user and did a lot of matte
paintings for Threshold, on the Mortal Kombat
movies and TV series. When you see those little people
walking around in the matte paintings, those are Poser
people.
That was a long time ago, so it must have been Poser 2 or 3. Over the years I saw Poser get better, but never gave it much more thought. Then something changed.
Around 2006 I was working on a movie, a low budget creature flick directed by the guy who designed the dragons for Reign of Fire. Because he had a name and had worked on quite a few big movies, he had connections. This allowed him to "borrow" sets for his film that we could never afford. Being an art director, he threw up some tarps, some lanterns and some good lighting and BOOM! New set. He did the same with costumes. He knew people and it helped. So did we have totally original stuff of our creation in the film? No, but it made our movie of less than $2 million look like it must have cost $20 million or more. That's when I gave Poser more serious consideration.
If there's one thing I never liked to model, it's generic, real world things, like, say, a Baretta 9mm pistol. I modeled one once. Did a great job too, near photoreal, but it took a lot of time and effort and had I known about this site back then I would have paid $20 for a pack of guns and moved on.
As I mentioned before, human characters was my focus and I had been modeling them for ages before I found about this site. When I saw the latest versions of Poser and then later found this site I was truly happy! Why should I continue to model human characters? There comes a point past which human characters are not getting any better. And that goes double for generic clothing like T-Shirts, jeans, underwear, bikinis and the like. They are everywhere here! If there's one thing I don't believe in, it's reinventing the wheel.
I mentioned in another thread how I paid nearly $50 for a mask on Turbo Squid. I was working on a scene where I needed it and at that point I had two choices. Pull out a card, pay the $50. Drop the mask in the scene and move on, OR drop everything I am doing and spend the time to model up and texture a mask to go on the wall in the background of my scene. Personally, I would rather spend m time focusing on my story, characters, good lighting etc.
Buying content that does what you need simply makes sense, and the prices on this site can't be beat. You think Stone Mason's prices are high? A few buildings cost hundreds of dollars on a "pro" site like 3D02. Speaking of which, who do you think is buying content off these super expensive pro sites? I asked a buddy of mine at Zoic about buying content and he said, "Hell yeah! All the time." The big guys buy content too. When you have a tight deadline on your TV show or movie and you need to flip a 2007 BMW 525, do you think they pay some guy thousands and give him months to model it? So while the "pro" artists on certain sites may sit around and bash Poser, they do plenty of content buying too, even in shows like CSI, BSG, Angel, X-men and many more.
You know what? I say let
the pros talk while they spend $200 on a human model
that looks no better than Victoria. Or worse, spend
months to model something that doesn't come close.
(Have you seen the digital stunt doubles in some recent
movies?! PS3 games look better!) And if they want to
say what we do isn't art, let them say it if it makes
them feel better! Do you enjoy what
you do? Do you love playing with the
software and the content we have here?
Does your art look the way you want it to
look? Then who cares what
anyone else has to say?
I'm going to make something cool in Poser now.
Why I Will NEVER Watch 10,000 B.C.
*** MAY
CONTAIN SPOILERS ***
I had my suspicions, even
from the trailers. I suspected this movie might just
contain some very big turn-offs for me. Sadly, an
article on Tractor Facts titled
10,000 B.C.: And a White Man Will Lead Them
confirmed my worst fears. In that article it states:
"D'Leh - looking handsome above - fights killer
ostriches, horse-whispers to a saber tooth, gets
mystical about the moon, plants crops, and leads a
legion of black men into liberating themselves (and
pyramid slaves) from The Almighty. That last bit comes
off as more than a little condescending, because, for
some inexplicable reason, large villages of capable
black warriors are unable to rise up until a white man
shows them the way."
I have to say I am truly sick of this
mentality from Hollywood. Since the dawn of film,
Hollywood has depicted a world view where up until old
honest Abe Lincoln came along, blacks are shown
anywhere in the world, through all of
human history, to be slaves. I won't
even get into the mountains of archaeological or
anthropological evidence that show that nothing could
be further from the truth. Still, even classic writers
like Shakespeare created dramatic stories which
featured black characters in positions of power and
influence in, of all places, Europe. Yet, in Hollywood
the same backwards myth perpetuates.
That's only one aspect of
Hollywood myth making that has irked me for some time
now. Another reviewer, writing on Kaylow Media had this to say:
"Plus, the Pharaoh is depicted as a shrouded,
hissing snake-like villain. It’s only after he’s killed
by The World’s Most Improbable Spear Toss that we see
that he’s an ordinary Caucasian white guy. Ruling
ancient Egypt. In Africa."
Now don't get me wrong. I don't fault Hollywood for what they create, nor do I expect that they should do any different. I'm simply saying that I'm done watching it. Their works are simply not for me. This is, in fact, the whole matter. One must consider who the movies are made by and who they're made for. Think of it this way. In China, when they sit down to make the next great wuxia epic, do you think the creators sit down and think, "I want to make an epic movie and I want it to have a Chinese hero instead of a white guy."? Of course not! That would be ludicrous. It's all about who the movie is by and who it's for. The largest American movies are made for the largest majority of the population. That's both wise and financially sound. There's no reason to expect them to do any different.
What this means, though, is that for those of us who desire to see something different, or want a different experience, we have to make it! That's what it comes down to. Sitting around waiting for someone to make something for us, when they have no valid reason to, is folly. If we want to see a different story, then we must make that different story. If we want a different kind of hero, then we must create that hero. Some of the best movies, TV shows and anime done were made because the creator wanted to see something different and wasn't getting it anywhere else. So it is with any of us who want something different. No need to sit down and lament what someone else is making. Instead of spending two hours watching it, spend that two hours creating something for you.
Ye Olde Blog Archive
Learning from his blog, I will begin making better use of categories in the future, including adding a FAQ category to keep a tally of questions I am often emailed. I can also organize posts based on the different projects I am doing using categories, so those who are interested in a particular item, like Anigen, will be able to jump directly to the posts dealing with that subject. I'm not yet sure how I will work it all out, but it will probably be slowly implemented over time.
So from here on out, to get to the old blog archive, click here.







