SO WHO REALLY CREATED IT?
(all images from Daz and Vue galleries)
There is much that can be said in praise of CG art where the creator did everything themselves, and I think we all know of certain CG sites where the type of art we do here is seriously looked down upon or even viciously attacked.
I used to be a
professional artist (and all that implies). Human
characters and rigs was my focus. I was very good at
it and achieved photorealism on more than one
occasion. I have modeled sub-D characters, NURB
characters, and polygon characters. I have worked in
video games, TV and film. For most of that time I
knew very little, if anything, about the whole Poser
world. What little I did hear, coming from
"professional artists" was not good. Sadly, I
believed it without ever having
looked at the program for myself.
These guys use Maya. They must be right, right?
The first time someone really tried to push me into
Poser was quite a few years ago when I was at the now
defunct EA Vegas, formerly known as Westwood Studios.
He was an avid Poser user and did a lot of matte
paintings for Threshold, on the Mortal
Kombat movies and TV series. When you see those
little people walking around in the matte paintings,
those are Poser people.
That was a long time ago, so it must have been Poser 2 or 3. Over the years I saw Poser get better, but never gave it much more thought. Then something changed.
Around 2006 I was working on a movie, a low budget creature flick directed by the guy who designed the dragons for Reign of Fire. Because he had a name and had worked on quite a few big movies, he had connections. This allowed him to "borrow" sets for his film that we could never afford. Being an art director, he threw up some tarps, some lanterns and some good lighting and BOOM! New set. He did the same with costumes. He knew people and it helped. So did we have totally original stuff of our creation in the film? No, but it made our movie of less than $2 million look like it must have cost $20 million or more. That's when I gave Poser more serious consideration.
If there's one thing I never liked to model, it's generic, real world things, like, say, a Baretta 9mm pistol. I modeled one once. Did a great job too, near photoreal, but it took a lot of time and effort and had I known about this site back then I would have paid $20 for a pack of guns and moved on.
As I mentioned before, human characters was my focus and I had been modeling them for ages before I found about this site. When I saw the latest versions of Poser and then later found this site I was truly happy! Why should I continue to model human characters? There comes a point past which human characters are not getting any better. And that goes double for generic clothing like T-Shirts, jeans, underwear, bikinis and the like. They are everywhere here! If there's one thing I don't believe in, it's reinventing the wheel.
I mentioned in another thread how I paid nearly $50 for a mask on Turbo Squid. I was working on a scene where I needed it and at that point I had two choices. Pull out a card, pay the $50. Drop the mask in the scene and move on, OR drop everything I am doing and spend the time to model up and texture a mask to go on the wall in the background of my scene. Personally, I would rather spend m time focusing on my story, characters, good lighting etc.
Buying content that does what you need simply makes sense, and the prices on this site can't be beat. You think Stone Mason's prices are high? A few buildings cost hundreds of dollars on a "pro" site like 3D02. Speaking of which, who do you think is buying content off these super expensive pro sites? I asked a buddy of mine at Zoic about buying content and he said, "Hell yeah! All the time." The big guys buy content too. When you have a tight deadline on your TV show or movie and you need to flip a 2007 BMW 525, do you think they pay some guy thousands and give him months to model it? So while the "pro" artists on certain sites may sit around and bash Poser, they do plenty of content buying too, even in shows like CSI, BSG, Angel, X-men and many more.
You know what? I say let
the pros talk while they spend $200 on a human model
that looks no better than Victoria. Or worse, spend
months to model something that doesn't come close.
(Have you seen the digital stunt doubles in some
recent movies?! PS3 games look better!) And if they
want to say what we do isn't art, let them say it if
it makes them feel better! Do you
enjoy what you do? Do you
love playing with the software and
the content we have here? Does your
art look the way you want it to
look? Then who cares what
anyone else has to say?
I'm going to make something cool in Poser now.



