ALMOST THERE...
Rebuilding from scratch I
saw a lot of flaws in where I had taken my system and
my production pipeline. We've all heard the term
"bloatware". There are some major software packages
many of use that are guilty of that. They keep piling
things on, adding new code and features when they
should be rewriting and the program just bogs down
over the years. Well, that's what I had done to my
system. I had all this power and didn't see that it
was stifling. When I first got the system, what was
one of the first things I did? It was ANIGEN.
Production was smooth and simple, using mostly tools
that came with the system. I could create in
freedom. If I had an idea, I could
just do it.
I am coming back simple now. Recreating my system has
allowed me to organize things in such a way that
nothing can stand in the way of an idea. I could
imagine something and see on screen results in a
matter of hours, with sound and music even! I am now
getting back into posting on my blog regularly and
have a lot of topics I want to discuss about the
state of the industry and where we as independent
creators can go from here. I also have some new
animation under way and there will be a few surprises
coming up pretty soon.
One of things I am
wondering about, for those who are working on their
own projects, if anyone is struggling to just see
results, what is the one thing you
think is keeping you from getting into a "just do it"
mode? I have learned from much experience that
oftentimes the main thing holding me back is
me. My own thinking about a project
or worry about what a project should
be instead of truly doing what I love. Looking around
at what everyone else is doing, what Hollywood is
doing, or what the Japanese are doing, concerning
myself with what's "popular" or "could sell". There's
no such thing as should in nature.
It should be fun! If it isn't, ask
yourself, are you truly doing your
project or are you doing someone else's?