DOES PIRACY SPELL THEN END?
It's unlikely anything will ever be done about it. Business models are simply going to have to change. Adapt or die. There's been a lot of talk on the net lately about why "free" is the future of business in the online world. There are also already plenty of examples of those who have adapted and proven that "free" can be turned into a very profitable venture.
Direct sales to end users is not the only way to turn a profit from one's work.
Have you ever notice that all of Google's services are, and always have been, free? Yet they are one of the largest companies in cyberspace even shelling out $1.6 billion to grow larger with the free site, Youtube.
All of the cartoons and content on Homestar Runner, the hard work of those artists, is, and has always been, available on their site totally free. Yet they have grown from a garage operation to a full size company with a staff of employees.
There are a number of online comics that have been free since their inception and they have grown into huge, profitable operations.
There are even plenty of indie musicians who earn good money from their work and art because they realize that good and popular bands have assets that can never be pirated. Selling records as a business became big in the middle of last century. Talented musicians have been getting rich from their work and art for over a thousand years before that. Business have to adapt.
People can scream and rave all they want about how politicians and the government or police should do something about it, but it simply isn't going to happen. More piracy happens outside of America than inside. The Pirate Bay, the largest warez site in the world, is an eastern european operation. Most are well aware of how rampant piracy is in Asia. Not all countries share, or have any interest in, our intellectual property laws. They don't care and it would do them no good whatsoever to start caring.
As a content creator myself, I am not in any way in support of piracy nor do I condone it. I wish it did not exist, but crying about it isn't going to solve anything. Screaming for the government to do something about it isn't going to solve anything. DRM and copy protection isn't going to solve anything. Adapting to new business models will solve everything.
Many net business are already adapting and seeing incredible returns in a new market catering to what people both want and expect on the net which is free content.
OUTSOURCING
To that end, Studio ArtFX
and Terrence Walker have been offered $438.00
American dollars to animate a 90 minute feature film
for burgeoning Chinese technology firm Siu Kru Yu.
Although the firm, which has specialized in IT since
its inception, has never ventured into entertainment
before, the team of managers in charge of the project
seem confident that the script, penned by the bosses
wife, will break them into the business with a bang.
Company president Chien Lee Zhang, however, has
chosen not to be personally involved in the project.
"My wife has wanted to write since she was a child."
Spoke the aging CEO. "Even though she has never
written a story before, I am certain that her script
might find some viewers." Although turned down by
numerous studios in China, the prospect of animating
the film for a low cost in the U.S., with its
steadily weakening dollar, has made company president
Zhang's wife's dream a reality.
"This would not have been possibly if not for current
economic circumstances." laughed Zhang. "Films take a
long time to make. If the dollar continues to fall,
it'll be like getting all that work done for
free."
LIFE IN THE WAY OF ART
Of course that didn't stop me from eventually getting in there and playing. I mean, it was nearly lunch time when I got around to it, but after lunch I was able to get deeper into exploring. I got so deep that I really couldn't wait to get up and get back to it this morning. Of course, then I realized I had to do laundry. The building I live in doesn't offer washers and dryers in the rooms. I am not even sure washing machines existed when this place was built. There is a room on the other side of the building with washers and dryers and they are few, so one has to get in early. It's also wise to go back and check on your stuff now and again.
These are little things, I know, but they can be huge when it comes to breaking the flow and the excitement of creation. I guess the next interruption will be going to get my passport renewed. That will be worth it though. Then I can go somewhere in Asia and stay in a five star hotel like I did in China. Everything is done for me there. Life can never get in the way of art again!
OVERTHINKING
PJ Foley of The Foley Folio sent me an email the other day about the Nine Inch Nails Ghosts project. In this project, Reznor says, "This music arrived unexpectedly as the result of an experiment. The rules were as follows: 10 weeks, no clear agenda, no overthinking, everything driven by impulse. Whatever happens during that time gets released as... something." When I read that, I remembered that that's how I used to do it! I used to enjoy it so much just creating in freedom, especially when I was a kid. I still did it, to a point, even up to creating Skeleton Man.
The funny thing is, I still do that sometimes. Unfortunately, I usually I create in freedom when I am testing out technology as opposed to testing out ideas. Oftentimes I go back and look at that stuff and see that it is better than what I create when I am seriously trying to make a show.
Trent Reznor goes on to say, "We began improvising and let the music decide the direction. Eyes were closed, hands played instruments and it began. Within a matter of days it became clear we were on to something, and a lot of material began appearing." That's what I really want. To let my art decide the direction. Don't get me wrong. I'm not saying this path or method is for everyone, and I'm really not even recommending it. It's just something I miss. This isn't the only answer to overthinking, not by a long shot.
Overthinking can be overcome by getting your boards done and sticking to them, no matter how many other ideas you come up with. If you've been working on your project for years and the boards aren't done, you're probably overthinking. If you're a scriptwriting type and your script isn't done, ask yourself if you're overthinking. If you're working on your art and find yourself messing with individual pixels, you just might be overthinking. According to my spell checker, overthinking isn't even a word, so there's no excuse for doing it!
There are many ways out of the overthinking trap, and they all usually involve doing something, sometimes anything. Do a little side project to clear the mind and regain focus. Do something unrelated the project for a while. The bottom line is that if you're overthinking, you are more than likely talking yourself out of making the project you really want to make.
ALMOST THERE...
Rebuilding from scratch I
saw a lot of flaws in where I had taken my system and
my production pipeline. We've all heard the term
"bloatware". There are some major software packages
many of use that are guilty of that. They keep piling
things on, adding new code and features when they
should be rewriting and the program just bogs down
over the years. Well, that's what I had done to my
system. I had all this power and didn't see that it
was stifling. When I first got the system, what was
one of the first things I did? It was ANIGEN.
Production was smooth and simple, using mostly tools
that came with the system. I could create in
freedom. If I had an idea, I could
just do it.
I am coming back simple now. Recreating my system has
allowed me to organize things in such a way that
nothing can stand in the way of an idea. I could
imagine something and see on screen results in a
matter of hours, with sound and music even! I am now
getting back into posting on my blog regularly and
have a lot of topics I want to discuss about the
state of the industry and where we as independent
creators can go from here. I also have some new
animation under way and there will be a few surprises
coming up pretty soon.
One of things I am
wondering about, for those who are working on their
own projects, if anyone is struggling to just see
results, what is the one thing you
think is keeping you from getting into a "just do it"
mode? I have learned from much experience that
oftentimes the main thing holding me back is
me. My own thinking about a project
or worry about what a project should
be instead of truly doing what I love. Looking around
at what everyone else is doing, what Hollywood is
doing, or what the Japanese are doing, concerning
myself with what's "popular" or "could sell". There's
no such thing as should in nature.
It should be fun! If it isn't, ask
yourself, are you truly doing your
project or are you doing someone else's?
I MADE A MISTAKE...
Now this morning I awoke to my main external drive whining loudly. This is the drive to which I copied almost everything to survive the last crash. When I clicked on it, it appeared to be empty. I should have seen this coming. The clues were there. About two weeks ago I noticed video streaming from the drive started to stutter. I also noticed that, while listening to music from the drive, when I wrote to it at the same time, the music would stutter or stop altogether. These are things that never happened before, but I thought little of them.
I am starting to think there is a message from the Universe in all this. I was able to get the drive to show again, and will now begin the long and arduous process of backing up this 300 GB drive to DVD and any other drive where I might have spare room. This means I will have some time to think over the holidays. I can reassess my plans and my goals. I can make sure I am on the right path.
None of this means I won't continue to create. I always want to create. Life goes on... at iPhone Alchemy.
The Life of a Creator
With The Legend of Zahur I am creating a world... a universe in which to place characters, stories and experiences. There's no such thing as a world built by a writer which is not based in beliefs and experiences. The shows and movies we watch, the dialogue and events in them, come from someplace inside a writer, from their life and experiences.
It took me more than two hours to get the first 20 discs imported. My task was to simply change the discs and hit the import button. Very tedious process. I am not even halfway done... barely a third. Anyway I decided to take a break and write this before I get back to it. I was hoping to have the first episode done today, but I would rather get this out of the way since it has to be done at some point.
I still don't know what this blog is going to be about.



