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Tuesday, December 30, 2003

YEAR IN REVIEW 06



July began like this:

Well, I am back from my first day at Anime Expo. I participated in the Tokyopop industry insider panel where they announced their new line of original manga. Along with World of Hartz, they announced "@large" by Ahmed Hoke, and "Shutterbox" by Tavikat. The winners of their first "Rising Stars of Manga" contest were there as well.

Tokyopop had a cool booth. Now I haven't been to an Anime Expo in many years so to me this was huge! Every major company was there and many smaller internet dealers as well. It was packed. Cosplayers everywhere! I should have taken pictures!


Besides that I cranked on the finals for my manga, shot for the first time with a Canon XL1-S DV camera, saw Sinbad put an end to 2D animation at Dreamworks and watched the cool Whasango trailers. Somewhere in all this I wrote:

In other news, I think the time is fast approaching for my next personal indie animation project. I do have a couple of other projects to wrap up, but I can see it on the horizon. It won't be long now...

That was six months ago.



August saw Finding Nemo become the most successful animated film ever, and I was fortunate enough to behold the Innocence: Ghost in the Shell trailer. I also came up with a new way of working:

For the first time, I am experimenting with a technique which I only mentioned a few times before in this blog. The idea of doing storyboards at video resolution, timed and ready to drop in the editor.

The plan is that the storyboard becomes the beginning of a layered composite. Since it is properly timed and already edited, more final elements simply get dropped in as they are completed and I can watch the overall show build piece by piece.


The manga was "done" except for minor spelling and punctuation corrections. (funny huh?) I actually started working on this alleged original indie anime project:

Just a little bit a day on your dream project can make all the difference. Even just one hour! I am starting to see my ideas come together.

Bauhaus Software officially announced Mirage, my favorite paint, animation and FX software, and for some reason I spent many hours searching out the blogs of others. Around this time, the evil known as SPAM began to flood my box. It is much worse today than it was then.



So I had to do some new voice over work for the Anime: Concept to Reality DVD. I pulled out my old mixer but came up with a way to record directly to the computer instead of using DAT. I still do this today.



Now see this is starting to seem like a productive month! I did some live action matte work, and I actually did some initial drawings on this alleged indie anime project. I wrote a new schedule and did the music research which led me after the incredibly expensive GigaStudio and Vienna Symphonic Library path. I thank God I was shown a better way!

The month ended with the SPAM getting worse.

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