2006 Year End Review 02
The months rolled on and I began to even question whether or not I liked 3D. I did the 2D test above and really liked what I saw. Much of this was prompted by all the trouble I was having trying to build a 3D character for Ruin. It was around this time I really began to mess with voice changing software. I also discovered the amazingness which is Katsuhiro Otomo's Freedom Project.

The EA lawsuit was settled, which I am sure made many of us who suffered there very very happy. I also saw one of the most inspirational films I have ever encountered. That film is Hustle & Flow. I continued thinking and experimenting with the Nomad, knowing I wanted to draw so badly, but concerned about the speed at which a project could be made. Taking a break, I made my return to the theatre after years of boycotting to see The Da Vinci Code.

My cel shading improved, even though I also saw great benefits and took much pleasure in drawing with the Tablet PC. I was torn as to which way to go. In June I had created some cool stuff by experimentation, but had not gotten any closer to the formula I needed. But I had plans in my head, and decided to get out from my outmoded web service and get on 1&1 where I am today.

I went back and looked at Skeleton Man and J4A to see if I could find answers to my problem. Everything I was doing was leading down a path to things taking longer and loger and becoming less and less fun. So thinking in terms of my future setup, I got this awesome monitor.

Little did I know at the time, that it would never get a chance to be used for its intended purpose, as an edit output monitor for my Sony Vaio.

Just days later, that monitor would play hst to my very first Apple Macintosh.

Just days after that, the Sony Vaio died for good. Amidst my tests of cel shading my way back to the life and fun of Skeleton Man, my main system kicked it, putting an end to all that. No data was lost, they were transferred to external hard drives. But I had no main system. Just a a Tablet PC to draw on and my new Mac, which I hadn't even learned.
Learning the Mac was quite an experience though. Throughout July I saw old equipment heading to the dust bin as iLife and other tools on the Mac, or that worked with it like the Samson USB Mic, replaced all my previous tools. Just like in my studio, digital was transforming the entire world, especially in regards to animation. China, Korea, everyone was stepping up to the digital plate and learning a new way. Then it August it began.

In September my time was mainly consumed by creating Anigen and I didn't post much, but I did begin to find something. I just wanted to create. I saw a demo of I-Clone, a machinima like tool that let's artists "just do it", and I wanted that kind fo power. Of course I didn't want my stuff to look like that, but I wanted to create with that kind of freedom. I thought perhaps Poser might come in handy in that regard.
October continued much in the same fashion. I still looked fondly at Machinima, at least they were cranking stuff out. I continued on Anigen and ocntinued watching how Asia was growing and growing in animation and digital production.

In November, I learned how Phil Nibbelink created a one-man Disney style theatrical feature. Took him three years of animating in Flash and Moho (now Anime Studio) but he got it done. NaturallyI don't want to spend that long on a project unless it's 50 epsiodes of my long series being done in that kind of time. Still, there's hope for us all there.
I bought Anime Studio Pro 5 and made a final decision to get Poser 7 (though I didn't do it until yesterday). I had to learn new ways to get the kind of productivity I needed.

In December I actually marvelled at Brave Story from the Japanese DVD box set. No doubt one of the most amazing anime features I have seen, on par with Ghibli works. The big guys were doing what Idreamed of, but it took them years to get anything done. In fact, the same amount of years it took Nibbelink to do it by himself!
So I began writing some articles, plotting and planning, rebuilding my website for the next phase.

The EA lawsuit was settled, which I am sure made many of us who suffered there very very happy. I also saw one of the most inspirational films I have ever encountered. That film is Hustle & Flow. I continued thinking and experimenting with the Nomad, knowing I wanted to draw so badly, but concerned about the speed at which a project could be made. Taking a break, I made my return to the theatre after years of boycotting to see The Da Vinci Code.

My cel shading improved, even though I also saw great benefits and took much pleasure in drawing with the Tablet PC. I was torn as to which way to go. In June I had created some cool stuff by experimentation, but had not gotten any closer to the formula I needed. But I had plans in my head, and decided to get out from my outmoded web service and get on 1&1 where I am today.

I went back and looked at Skeleton Man and J4A to see if I could find answers to my problem. Everything I was doing was leading down a path to things taking longer and loger and becoming less and less fun. So thinking in terms of my future setup, I got this awesome monitor.

Little did I know at the time, that it would never get a chance to be used for its intended purpose, as an edit output monitor for my Sony Vaio.

Just days later, that monitor would play hst to my very first Apple Macintosh.

Just days after that, the Sony Vaio died for good. Amidst my tests of cel shading my way back to the life and fun of Skeleton Man, my main system kicked it, putting an end to all that. No data was lost, they were transferred to external hard drives. But I had no main system. Just a a Tablet PC to draw on and my new Mac, which I hadn't even learned.
Learning the Mac was quite an experience though. Throughout July I saw old equipment heading to the dust bin as iLife and other tools on the Mac, or that worked with it like the Samson USB Mic, replaced all my previous tools. Just like in my studio, digital was transforming the entire world, especially in regards to animation. China, Korea, everyone was stepping up to the digital plate and learning a new way. Then it August it began.

In September my time was mainly consumed by creating Anigen and I didn't post much, but I did begin to find something. I just wanted to create. I saw a demo of I-Clone, a machinima like tool that let's artists "just do it", and I wanted that kind fo power. Of course I didn't want my stuff to look like that, but I wanted to create with that kind of freedom. I thought perhaps Poser might come in handy in that regard.
October continued much in the same fashion. I still looked fondly at Machinima, at least they were cranking stuff out. I continued on Anigen and ocntinued watching how Asia was growing and growing in animation and digital production.

In November, I learned how Phil Nibbelink created a one-man Disney style theatrical feature. Took him three years of animating in Flash and Moho (now Anime Studio) but he got it done. NaturallyI don't want to spend that long on a project unless it's 50 epsiodes of my long series being done in that kind of time. Still, there's hope for us all there.
I bought Anime Studio Pro 5 and made a final decision to get Poser 7 (though I didn't do it until yesterday). I had to learn new ways to get the kind of productivity I needed.

In December I actually marvelled at Brave Story from the Japanese DVD box set. No doubt one of the most amazing anime features I have seen, on par with Ghibli works. The big guys were doing what Idreamed of, but it took them years to get anything done. In fact, the same amount of years it took Nibbelink to do it by himself!
So I began writing some articles, plotting and planning, rebuilding my website for the next phase.



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