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Sunday, April 29, 2007

IT'S ALREADY HAPPENING!

You may note that someone posted a link to Endorphin, the dynamic motion synthesis animation software from Natural Motion in the comments on my last post. Now if you've watched their demo reel, you don't need me to tell you how much power this tool would bring to any lone animator or small studio trying to do big things in animated films. That fact that it will work directly with Poser, which I can attest to since I have some of those very motions they show in my Poser runtime, only makes it better for those of us on that quest. Still that isn't the thought that came to my mind when I was watching all their demos. I thought about games!

Imagine for a moment a game where you're no longer stuck with canned animation, but when a character gets kickd, flipped or hit by a car, it goes totally dynamic, giving different results everytime. Now you might say, well games have done that for years. I remember Bounce on the Ps2 was the first time I saw rag-doll physics in a game. I couldn't figure out how they did it. Everytime I threw a guy, even into a wall, it was a different animation. But you see, Endorphin, or the tools they offer, are far more than rag-doll physics. It is true animation sythesis. Those guys in current games can be lifelessly thrown around, but what if you as a player could be thrown, and then, in mid air, hit a button to execute a catch-fall and roll back onto your feet, from any position? That's the power I saw these tools offering next gen games. Turns out though, they are way ahead of me in that thinking.

In March 2006, NaturalMotion announced euphoria, which brings Dynamic Motion Synthesis live onto Playstation 3, Xbox 360 and PC. euphoria is able to create truly unique game moments, which never happened before, and will never happen again - just like real life. We believe this is the biggest revolution in games since the introduction of 3D graphics.

I am picturing action adventure games where you can jump into the air, hit the grab button and catch onto a chandelier and dynamically hang, while keep control of your gun to shoot at bad guys. You let go to fall on some tables, hit a button to catch-fall, roll out onto your feet and keep running and gunning! I am picturing fighting games where when you catch someone's foot mid-kick and start to do a reversal on them, they seamless react to every move you make. In all this you never see a pop between canned animations, or the figures don't quite line up because the mocap was done on two average size guys but you're fighting a troll.

I have always seen a PS3 on my horizon. The only reason I don't have one now is because I have animation to do and there isn't anything on there yet that I must have. Let some games come out with this power though and see if you don't find me running to the nearest game store!

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