NEW DIGITAL CONTENT
When Poser was created, it began as a simple artist's tool to replace the wooden desktop mannequin most used to visualize the poses needed for drawing. Over time, with much input from the users, it evolved. It grew in the level of complexity of its figure design. It began to see enhancements in tools for animation. It became the production tool of choice for hobbyists globally. With that sprung up an incredibly large content market, fueled by the users for the the users, which continues to advance the Poser world to this day. I also create for that market.

This is the fun and playful Keesha, a character set I created for the recently released Miki 2.0 from E-Frontier. For a limited time she is on sale at Content Paradise, the Poser integrated content domain. This is where the world of Poser figure design, art and animation expands to whatever the user can imagine.

The Keesha character set makes use of some of the recent surfacing additions to Poser, such as sub-surface scattering, to maximize realism in the render. It also included 5 light sets to create dynamic portrait style looks for the renders. With 20 fun poses also in the package, users can get right into creating cool images immediately.
I began creating content for Poser with my G2 Troopers - SWAT Unit body armor for the generation 2 male characters for Poser 7. I also have a couple of pieces for Anime Studio in the works which will soon find their way to Content Paradise. Eventually I will also expand my own site to include these and other useful 2D and 3D content pieces. In the meantime, you can see all of the complete renders of the character, and samples of the poses, on her page there.

This is the fun and playful Keesha, a character set I created for the recently released Miki 2.0 from E-Frontier. For a limited time she is on sale at Content Paradise, the Poser integrated content domain. This is where the world of Poser figure design, art and animation expands to whatever the user can imagine.

The Keesha character set makes use of some of the recent surfacing additions to Poser, such as sub-surface scattering, to maximize realism in the render. It also included 5 light sets to create dynamic portrait style looks for the renders. With 20 fun poses also in the package, users can get right into creating cool images immediately.
I began creating content for Poser with my G2 Troopers - SWAT Unit body armor for the generation 2 male characters for Poser 7. I also have a couple of pieces for Anime Studio in the works which will soon find their way to Content Paradise. Eventually I will also expand my own site to include these and other useful 2D and 3D content pieces. In the meantime, you can see all of the complete renders of the character, and samples of the poses, on her page there.







7 Comments:
I've been looking more and more into content creation for the Poser world myself. It seems to me like a good way to develop seed funding for one's own project. One of the problems with creating one's own short film for sale on DVD is that most of the expense is up front, and the rewards/income come at a much later date. So you have to financially support yourself and anyone helping you through the development of the project.
But if you start developing the assets for your short, and as you finish each one you put it up for sale on Content Paradise, Renderosity, Daz3D, Vanishing Point, Turbo Squid, or any of the other asset/model online stores out there, then you could potentially generate income from your work much earlier in the process. Even if you don't finish your film, you might generate at least some income from your work. You probably wouldn't put your lead character up for sale, but props, costumes, set elements, and textures all seem like fair game for making some income.
Cheers,
Michael Duffy
michael: Your idea is intriguing. Of course, this strategy would only be successful if the content you are producing is both needed in your production and in someone else's, and if the asset is hard enough to make that they are willing to pay for it.
It also implies that you must either limit your choice of production tools to those common in these markets (e.g. Poser) or that you must take time out of your schedule to repackage your assets for sale. (To say nothing of the time spent organizing, advertising, and dealing with dissatisfied customers, copycats, and thieves... I wonder how much time that takes up, if any?)
It would be great if you could keep us posted as to how the Poser asset sales are going, Terrence. (...bearing in mind that a positive review may net you several competitors in the marketplace. :) )
This can be a nice idea if it works. I'm already trying this in my site,
http://www.satyajitchakraborty.com/?page_id=33
This is a film making kit sold along my short film 'Reward'. And is in Hash A:M format.
Not only the film making assets will matter the software platform will be decisive factor too.
Satyajit
That’s Exceptial model work TW. The “Keesha” character along with G2 Troopers - SWAT Unit. I especially like the “Keesha” model/mesh more because it’s rare to see a model/mesh of a person of color which looks like a person of color and not a model/mesh with Caucasian features colored brown.
This is an issue with many of these online model/mesh sites when it comes to characters that I hope will quickly change.
jcl: I'm hoping the strategy pans out. In the Poser/Renderosity world, very few of the users can actually create models. Most just want to assemble pre-existing assets to create and render their own scenes. So the complexity of the model isn't really a limiting factor: you just have to make sure the same thing isn't already out there and cheaper. TurboSquid is a different matter, since those customers are more likely professionals who have access to modelers. But the TurboSquid models generally sell in the $50+ range, while Poser stuff sells in the $5-$20 range.
Initially I plan to just create OBJ files, which most of the other packages can handle. This is one of the reasons I'm sticking to props and architecture for now, rather than articulated models and characters. Eventually I will have to deal with repackaging into Poser format, but I'll probably script something to help with that.
If you sell through Renderosity or some other asset store, they handle the dissatisfied customers and the business transactions. As for copycats and theives, you ignore them; they are impossible to stop, and will simply waste time that you could be spending more productively. As long as they aren't trying to resell your models through the reputable stores (which you can stop), then it isn't worth trying to stop them.
I'll be sure to respond in the future on this blog the next time the topic comes up, and I'll share my results. I'm guesstimating that if I can get 100 sales of each model, then it will be worth the time put into them. I'll have to generate the assets for sale quickly, but that is good practice for my indie production because that will require very fast asset production as well. Plus this allows me to test out my production pipeline for asset generation, so I can fine tune it before launching into full production on an indie film.
Cheers,
Michael Duffy
Good points, Michael. It will be good to hear how it goes.
She is very pretty! haha.
-omnimegnalon.
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