I got my first issue if Shonen Jump, the U.S. version in the mail today. Haven't read it yet, but I have been looking forward to it! That many more examples of manga to study right?
In other news, under boxes of my store-bought DVDs I found a hidden case of Understanding Chaos and Shadowskin discs! I will be putting those few discs up on the site by tomorrow at the latest.
I've been having some weird thoughts and ideas lately. These pertain mainly to the indie creator doing the one-artist show. When I work in this fashion, what is really the best way to get from zero to screen? We all know the very traditional route. It begins with a script. This may move on to storyboards and then animatics and so on. Is all of this really necessary, or even the best route on the indie or one-artist show? I wonder about that. This has lead to to want to do some experiments.
When I put together a show, I must always be conscious of who it is I am trying to convey information to. The final goal is, of course, to convey something to the grand audience. In getting it made, however, the person I need to convey information to is me. So what kind of information do I need to convey? On Chaos I started with a basic outline. From there I went directly to storyboards, which in my case include all dialogue and sound FX and timing written in. This was done in place of a script. Partly because I felt it best to develop a story visually and because I don't need all those steps to get the idea across to myself.
I wonder if this can be taken further. A method to get even closer to realizing the final product, eliminating steps where information can be lost. I wonder if it can be done in a way that is even easier to change, update and adapt. Recently, I once again watched the Richard Linklater film "Waking Life". In going through the special features again I had some new ideas. They shot their entire movie on DV, in actual locations and edited the thing together before any animation was done. They were able to see a final product before even the first drawing came out. Other studios, doing 2D animation get a similar feel for their completed film by cutting together a "story reel", images from the storyboards cut together with scratch voices or even the final actors' performance. They can even include a full soundtrack. The animators can see the film in a simple form before committing to the loads of work to be done to make it final. What if I could combine elements of all these previsualization techniques?
Let's say that I can establish shots with simple box animation done in Lightwave, basically blocking the camera, getting the timing down and attempting to really see the shot. As for character stuff, suppose I shoot live video of myself acting something out. I should know what I want to see from a character right? The advantage of this is that I can shoot something and immediately watch it to know if it's what I am after or not. If I am wrong, try again. Now imagine I take a mass collection of box animatics, still frame drawings and DV clips and actually edit it together. I can start to realize pace, flow and timing of a broader piece. Basically creating something of a videomatic if you will. I can even cut it to music, be it temp music or write original music for it. I can see in a much more visual sense what I want to make. Now Imagine that I am developing the script this way, not developing this from a script. Are you starting to see the possibilities?
I think the latest greatest technology has opened doors hitherto not considered in the world of visual storytelling. I think that this little idea must be tested. I, for one, am interested to see the result!