Friday, August 27, 2004

Great News



I don't remember if I ever posted to this site about my interest in the Panasonic AGX-DV100A 24P camera before, but I played with it at NAB long ago and recently saw a short film (you can see the trailer by clicking here) shot with it and was amazed at the quality. I thought nothing could beat it until now!

The Canon XL2 is like a true dream for the indie movie maker. Not only does it have true 16x9 CCDs, which the Panasonic does not, it has the same 24P and 24P Advanced modes, the first being for true 24P on video and DVD, the other being for 24P meant for easy film transfer, as the Panasonic camera. Being a Canon, it still has the interchangeable lenses and all the other features which make Canon the top in camera gear.

This is truly great news for the DV world. Read all about it and check the specs by clicking here.

Comments?

Thursday, August 26, 2004

Consideration



As I continue moving towards my next production, I find myself asking if I really like this character. You see, this character crosses into two shows that I have currently planned, so he needs to be "right". Yet, sometimes, I wonder if something doesn't feel a little off about him.

There's two easy ways to solve this. One is to visit the 3D model and really look at it. Not just the model as it is in 3D, but also renders from different angles and with different lenses. If there's a problem, it will become apparent. The other way is on paper. Not necessarily physical paper, but taking up a pen or stylus and drawing. Draw the character many times fro many angles and find what is lacking in the model that it is in the drawing. It is possible the model was never quite there to begin with. I must do this before I get too far into any show.

Currently I am still hitting the books, but I am getting anxious at the same time. I am really feeling that desire to be drawing again. I really feel I want to make something. No rush though. I want to make it right after all.



I've been thinking it's about time for an art change on this site. Not talking about redoing the whole site again, just the images. I am thinking to change the title image to the above picture and to also remove many images in the gallery and replace them with newer work, even those of the mind animation experiments. It is time to leave some of the old things behind and move on towards the future.

Comments?

Wednesday, August 25, 2004

Real Study



So, in preparation to go deep into my next anime production, I am back to studying. No, not watching a ton of anime this time, but hitting the books and doing some serious research.

My favorite shows have always been those that put some real effort into their creation. The recent anime title Gilgamesh, for example, put a lot of research into actual Mesopotamian history and mythology to craft a world and story that is very captivating. In the live action world, Stargate SG-1 does similar things in many episodes.

I want my next production to be so grounded that people can really believe it. That's what pulls an audience in.

Comments?

Tuesday, August 24, 2004

Someone Who Knows



Makoto Shinkai, famed creator of Voices of a Distant Star, has truly outdone himself. He is one who epitomizes both being prolific and doing just a little bit per day.

It was well over a year ago, and almost two that I saw his first teaser for his new The Place Promised in our Early Days. What was slated then to be a 50 minute OVA has somehow ballooned into a 90 minute feature and is actually getting a limited theatrical release in Japan!

This certainly came as a surprise to me as I had not been keeping up with the progress on it. A feature! That is truly amazing. When I was in Japan in April 2002, Voices of a Distant Star was Already a huge market success, even only being out a few days. He was already well into his next project and word around town was that he had concerns on time and speed. Still, think about this: If that movie was around 1200 cuts, the same as a film like Jin-Roh, and he did an average of about two cuts per day, the film would be done in under two years! (I should note that many feature anime, being much slower paced than typical Western films are about half that number of cuts.) Interestingly enough, two cuts per day was exactly the average rate at which I did Chaos!

Makoto Shinkai was fortunate in that he had the success of his first project and a very good publisher behind him which allowed him to staff up a bit for this one. Even those of us in the indie world who don't have these things should take a great lesson from this most incredible accomplishment. No studio did this!

See his trailer here!

Comments?

Monday, August 23, 2004

Short Review



I actually started doing my 2003 year end reviews on December 28th of last year. In it, and the day after, I immediately wrote some things that raise questions today:

I can tell you of a certainty that next year will see the creation of my first one-man feature Occult Salvation. It may not get finished next year. It will be a true feature at the best possible quality, thus taking time to do right, but it will get past a simple trailer!

Needless to say, not even a trailer has been done on this project. Not to sound like absolutely nothing happened, at least some development has moved forward, but clearly, not on the level planned back then.

It gets better though. Because of the demise of Westwood Studios, I wrote this:

If I hadn't made a concrete decision never too return to working at studios before this, the decision was made then. I still stand by that decision to this day. I will never, under any circumstances, return to working in that environment.

Well, I didn't stand by that long. I did go back into that environment and there found myself working on this project:



Yet another remake of Lost in Space, this time directed by the famous John Woo. Of course, like so many other major Hollywood projects I get involved with, this show, according to this site right here, has been entirely scrapped. More on that later.

Let's get to the actual review:



This year began with the creation of this character. After a short stay in Marina Del Rey, I wrote this:

I will soon be wrapping up the old, starting with the World of Hartz manga. I have one final chapter to do for the book. Now if I was a Japanese artist like Masashi Kishimoto of Naruto fame, this would be a week's task. I may not do it that fast, but I don't expect to spend all month on it either. I will do the "name" for this new chapter tomorrow and Friday. All of it. Over the next week I will finalize the pages and call this book in the can. I mean, a whole year to do one manga. Let's be realistic. Still, I will not get into that. That was last year. I will wrap it up.

Yes, I was still finishing up Hartz. So something was getting done, but I also wrote this:

I don't yet have solid production schedules for my new projects. I don't know how long they will take, but they will be pursued diligently and you will see constant updates of new characters, images and trailers as great changes overtake this site in the coming months.

As you know, that didn't quite happen.

Not wanting this review to be too long and boring, I am not going to get into every little store I went to like the reviews of last year. I am wanting to see what I really accomplished, so I will focus on that. To that end, the remainder of January seemed to be spent covering other animation news and thinking about Occult Salvation, the Asian market, and how to make a quality feature is six months.

In February, I completed the storyboards and final pages for the last chapter in World of Hartz, wrapping up that project. I also started thinking about upgrading my music methods. Finally I did some more historical research for Occult Salvation.

In March, I suddenly redesigned this page and put in the new contact form. I started truly thinking about being prolific and asking how I could really get products done, but for the first half of the month, at least, that didn't translate into much action. The second half of march was a different story though:



The Mind Animation experiments began and, while working in high definition, I fond the need to totally update my 3D character models to achieve that true anime feature quality:

As I continue to think about animating at the speed of thought, the idea of being able to truly just get in there and do it, free of limitations, I constantly find myself saying, "There's got to be a better way!". I am experimenting; with ideas new and old and techniques new and old.

I started seeing a new vision, and supposedly started a new project, resurrected from the old. Only one scene got done. Luckily, my other project was really moving along:



Aside from that, I did a bit of sound FX editing for a game company. But April brought something else to the table:



In April I worked on John Woo's remake of lost in Space. You can see some of the work I did on it in my 2004 reel by clicking here. Of course, that took up all my time and little else got done. On the plus side, I got a lot of money. I also learned Combustion 3, which is a top notch compositor. By then end of the month, TOKYOPOP told me they were holding actual copies of World of Hartz in hand, and TechTV Japan called to get script information to translate Understanding Chaos for showing in Japan. Not a bad month if I do say so myself.

In May I was in a bit of a slump. This means I probably spent most of my time watching anime. I also decided to restructure how I work based on the new things I learned at the studio. World of Hartz hit the shelves, and I wrote a new schedule to better manage my time and get more work done. I started doing models for Daniel, tested new software and worked a bit on a freelance video game gig.

In June I pretty seriously worked on Daniel. Or did I? I didn't post for the first two weeks of that month. Near the end of the month, my computer died and I did a full system restore:



I started doing cloth simulation work on the Daniel project, and installed my music software to prepare to score the trailer.

In the beginning of July, I finished the music score and narration for the trailer, but then I got into thinking about the schedules I created for myself and if they became more of a burden than a benefit. I thought I should sit down and pound out something long term. Instead, I spent the next two weeks watching about 90 episodes of Naruto. This was quickly followed by Fullmetal Alchemist and maybe some other shows before I came to my sense.

Around July 20th, I posted the Daniel trailer. The were no more posts for that month.

August began with a post about Kimi ga Nozomu Eien, so I was clearly still "studying" anime. As you may note, there are no other worthwhile posts in August. So after watching several entire anime series, such as Wolf's Rain, E's Otherwise, Gilgamesh, Peacemaker Kurogane, Tsukihime and Ghost in the Shell: Stand Alone Complex, not to mention six seasons of Buffy, season five of Highlander, Season five of Stargate and all the Superman movies, I feel I am finally studied up and ready to make something! :)

So in conclusion, quite a bit got done this year. The issue is focus. As someone wrote in and mentioned, sometimes we have to do the paying gigs and put the indie stuff aside. I would add to that that such gigs must be chosen wisely, lest they totally eliminate time for the indie work. The indie user must also protect themselves from burnout. This leads to many hours in front of the TV or PS2 rather than being productive. Better to work just a tiny amount per day over a long period than cram 16 hours a day for two weeks and then die.

I believe the solution is something I may have written about before. It is the way of Chaos! That project was done on nights and weekends, but what it amounts to was sustaining work on a project, a little bit at a time, an average of two shots per day, until it was in the can. Even if more free time is available, it doesn't mean you have to use it. That would be like sprinting to try and finish a marathon faster. Bad idea. The key is to set a pace and get it done! What better pace to set than that of Chaos? That's a project that is proven!

Comments?

Sunday, August 22, 2004

NOT TOO LATE!



Remember this image? It's from a post back in April. What happened to this stuff? Well, I'll tell you; but, before I get into that, I want to analyze something. You see, I've been distracted. I've been caught up in things which might pay well, but don't really matter. They have little to do with independent animation or advancing my true goals. Now I will see the folly of it.

When I did those year end reviews, it showed me many areas in which I could improve my work ethic and scheduling in order to be prolific. Well, we are quite a bit past the half year mark for 2004 but I want to do a review anyway. I want to see what really got done and where things are going. Honestly, I think I should have had a project done by now. Even a big project. It's time to find out why that is not the case.

Comments?

Sunday, August 15, 2004



This brings to my mind an issue though. I wonder if we as an audience have become so used to (or maybe sick of?) all these wire-fu movies of the past few years that we have been made to forget the previous 25 years of martial arts films where the things that made the stars were real skills and guys who could really do the stuff.

There was a day when even Jackie Chan didn't use wires. Rumble in the Bronx was just ten short years ago. Now it seems he can't even get off the ground without wire work. But what about the old days? What about the martial arts films of the 70's and 80's where guys did amazing feats on film and that's why people went to watch them?

Biao Yuen, Sho Kosugi, Gordon Liu, Conan Lee, Jun Rhee, Carter Wong... No individual stunt that Phanom (Mach guy) does has not been seen before in the films of these old guys.

I think the issue arises in that Hollywood realizes that a really good actor can be trained to look like a skilled martial artist on screen, but, sadly, these guys who can do incredible feats on film often can't act at all. People may like the character that Jackie Chan plays, but they like it in the context of those films where he does his incredible stunts and typical style of fighting. As such, a big budget, FX filled Hollywood, wire-fu film with Jackie Chan doesn't appeal to his fans. This is probably why his recent "around the World in 80 Days" bombed. He's not doing what made him.

Even in the east, things like story and character have grown more and more important in their cinema, and so you see more true actors like Andy Lau, Zhang Ziyi and Takeshi Kaneshiro in this "Lovers" film being trained to do great fight scenes, and fewer true martial artists like Donnie Yen, or Ho Sung Pak who can't really seem to pull of great acting.

Still, Mach seems to be a throw back to a by gone era of films when it was just about a guy who can do amazing things. There was no budget, no special effects and the films were gritty, grainy, all natural light and just plain about skill.

Comments?

Monday, August 09, 2004

Well, it's a new week and it's time for new happenings in the world. To start off there is some bad news.

Kaydara, the makers of the world's greatest motion capture software, has apparently been bought out by Alias, the makers of Maya. Now they claim that they will keep Kaydara's Motion Builder software and Filmbox originated FBX file format neutral, but somehow I have trouble believing those claims, or that they will last. I see Lightwave 3D being the first to fall from the list of support.

In reality, this doesn't affect anything I do here in the least. I neither use MOCAP or Kaydara's proprietary file format for anything in my work. When I worked in the video game and VFX arena at large, though, I was heavily into using Kaydara's Filmbox MOCAP software and developing the means to apply it through Lightwave 3D. You can see the results of much of that effort in my show reel here.

This week is also the week of SIGGRAPH, the greatest computer graphics convention of all time! Bauhaus Software, the makers of my favorite software, Mirage, will be getting me in to check out the sights and sounds of the industry and to see the latest greatest software offerings in this arena. Of course, my greatest interest is in those things that will further my productions.

If I get out there and see anything cool, I will try to post about it. I should take my camera I guess. Not much in way of battery life though. Still, I will try to keep everyone posted. There will be new happenings right here as well.

Thursday, August 05, 2004

I had the weirdest zombie dream ever. On top of that, it was a musical!

Monday, August 02, 2004

Next Move




I was looking at Kimi ga Nozomu Eien, which translates as something like "The Eternity You Wish For", and I realized just how much I miss Japan. I really want to go back! Still there are things which have to happen first.

I sent out a couple of demo reels recently to see about bringing in a side gig or two for new equipment funds. I don't remember if I ever posted about the Panasonic DVX100 24P camera, but that's another story. Eventually I will get that.

The next major thing is, of course, getting a new anime show reel made and online. I still haven't done that. This week will see that come to pass among others.

The main thing, though, is getting deep into my project for the Asian market. A new video which will be longer, better quality and even partly in Japanese! Moreover, it will feature a lot more action than previous works. I am really looking forward to this project and hope it will do well for my entry into the Asian video scene. More on that is things develop throughout the week!

Man, Japan was cool.. Maybe I should go a promo trip/vacation in case I can't wait until the next video is done!

Comments?