Additional Thoughts From the Folio

PJ Foley from the Foleyfolio had some very interesting additional thoughts on the issues brought up in the gamer's manifesto. He writes:
"Here's a thought along similar lines... the new consoles should allow for downloadable games. Games with all the goodness we know now and more--and, even better, they don't have to end! Chapter after chapter of a game can be released as time goes on. Why do I bring this up? Well, now a videogame can have the same economic structure as a TV show: Pitch an idea. Sound good? Good. Give it a pilot. (For this to REALLY work, you'd need a pilot and episode "1") Have people play the pilot version--level 0, chapter 0, map 0, whatever. Want to play more? Pay for chapter 1. Want more? Micropayments await. Games that are winners get more and more maps, levels, chapters. Games that no one will pay for get dumped. Games that are partially viable get a smaller team creating content for them.
The benefits are many-- more games more quickly for players; developers get to kill a bad idea before it sinks 'em."
Now I actually like this idea. The biggest benefit is it puts a dent in the huge budget currently required for an entire game and allows some return before completing forty levels on the salaries of 40 highly paid staff. It also leads to the expectation rather than dissapointment at two or so hours of play. Games like Devil May Cry and Onimusha come in at around three or four total hours to complete. They happen to be popular, but what a relief to developers when you actually set out to only do two hours as a pilot to a much larger game world. Smaller staff, smaller overhead and less art demands for characters and environments.
This would eliminate a good portion of that "risk" everyone is saying keeps innovation out of the modern game world.
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