I finally saw the new
Appleseed movie. I just couldn't get into it. Even though I knew intellectually that I was looking at something new and awesome, something held back the awe. Not always, the scenes of the big city did inspire awe on occasion. It was when the characters were on the the screen that I just felt something was missing.
I think the level of motion capture on the characters, which was done incredibly well by the way, left me constantly wanting to see them rendered more realistically, something like
Final Fantasy, as opposed to cel shaded. At the same time, I think that being cel shaded led me to expect a more "cartoony" level of facial animation which wasn't there, leaving the characters devoid of life.
Even a movie as realistically drawn as
Innocence is not without exaggeration in character expression and motion. The eye expects it, and misses it when it isn't present. Even though looking at stills of
Appleseed would show that it is one of the highest quality anime projects around, in motion, the sense of awe and wonder that I had watching films like
Jin Roh, Spriggan or
Ghost in the Shell for the first time just wasn't there.
Some may remember a time when I did extensive music research in an effort to go entirely digital with my soundtrack creation. At that time, I settled on the
Edirol HQ Orchestral Library and was introduced to the world of software synthesis. Luckily I made the right choice in that case and the Edirol package still continues to impress me to this day. Wishing to expand on that, though, the time came to do research again.
The one thing that I was missing in my music creation toolset was a "sampler". Having a sampler means almost unlimited expandability as far as the industry supports it.
Gigastudio, which came up in my last research session, seems to be the most popular, but was considered out of my league and too much for my needs. It still is, but I wanted to delve into the possibility even more. So I found myself looking at
KONTAKT.
This seemed like it might be a good interim solution for sampling. After to talk to composer/sound designer
Shane Kneip, however, I found out some serious shortcomings of going this route. Rather than go into too much detail, I just say it involves CPU and RAM hogging and reasons why samplers should be run on a computer of their own. So where did that leave me? Well, back with Edirol. The orchestral pack I have isn't the only library they make. I figured that, for now, getting their
Super Quartet library should do me just fine. One day, when I have a permanent studio, I will go the fill Gigasampler route, but that is another story...
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