
A weekend ago I posted about an indie feat that should have content creators the world over taking notice. I am talking about the stop motion/3D CGI anime inspired feature project
We Are The Strange, created by lone artist M. Strange over the course of three years. I was able to get an interview with him and thought his words and ideas would be a great inspiration to anyone with indie dreams.
Terrence:Tell us a bit of your background. How did you get into animation.
M. Strange:As a kid I loved Gumby and all the Harryhausen films I saw... I was also really into studying insects and reptiles and amphibians... My first couple years in college I was studying Entomology but I ended up getting my degree in Kinesiology oddly enough which actually helps me animate now... When you really get into insects you see that some of them are like diabolical little monsters that terrorize their own miniature worlds... I'm sure what I learned about them has been put to use in my work now because I have these odd monsters in my films... I also remember taking hours to set up these battle scenes with my G.I. Joe's then I would just sit and look at the scene from all different angles, like I was a little director back then! I started making live action shorts when I got out of high school... Then they got too weird so I started up an underground filmmaking group here in San Jose, Ca and made live action films with that group... then I moved to Los Angeles and started an underground filmmaking group there and made more live action films but they got too weird so everyone left... That's when I started experimenting with animation... when their were no more people to experiment on! If I wanted to keep making my own films I had to do animation as there was no one to make them with... Terrence:Have you ever worked at any production studios or done freelance animation for clients?
M. StrangeI've worked a few corporate video jobs which probably scarred me for life... Making DVD's for a wedding video company kinda drove me bonkers... I've done a few animated TV commercials for local businesses here in San Jose, Ca... One in which I animated a "Burritozilla" for a local taqueria was really popular... I also did a few web design gigs... When I lived in L.A. I got offered work on some films but I turned it down because I was working on my own animated films and didn't have time for it and the corporate video jobs were enough money for me at the time.Terrence:Have you done any projects prior to
We Are The Strange? What were they like and what medium? (animation/live action etc.)
M. Strange:I've made over 50-70 live action short films... 15-20 animated shorts and one live action feature film in 2000 that I shot on miniDV. I was also into music for awhile... I made 7 or 8 albums, played a bunch of shows in clubs and on the street for practically no one...heh heh...All my stuff was live action until 2002...thats when I first started messing around with claymation and cg animation... I did a few episodes of a claymation series called "Clayfist of the Northstar" it was really rough but people liked it anyway... I did 9 episodes of a mixed media series called "Blue Wander" which has spilled over into "We are the strange" ....The character "Blue" in WATS is the main character from my "Blue Wander" series, the storyline is also connected a little... Yeh nobody really saw any of this stuff except friends and people in the street when I would randomly project it out in public...
Terrence:What was the genesis of "We Are The Strange"? What led you to make your own film?
M. Strange:I originally was going to make a feature film based on my "Blue Wander" series but during the development of the script I came up with all these other characters and scenarios that wouldn't have fit in a "Blue Wander" feature so I decided to mix them all into one film... I want to keep making feature films and eventually I'll need other peoples money to do so as the films get bigger and more complex... So my rationale was this... How can I prove to the money people that if given large sums of money I can produce a marketable feature film? Well simple... I make an awesome feature film on my own! I don't see any better way to prove yourself as a feature director... So "We are the strange" was to be my calling card to the world... To introduce myself and my abilities to the world in hopes that I will obtain the resources required to make bigger and better feature films. I've made so many films over the years...both live action and animation...that I knew exactly what my capabilities were when I started WATS... People around me didn't think I could do it but I had done so much testing with the otherfilms I knew what I could do...Terrence:What were the tools used to create your vision? For example, how did you pull off stop motion?
M. Strange:I shoot the stop motion with a Canon 300d DSLR... I shoot my stop motion "blind" which means I don't use any type of video preview when animating... Ray Harryhausen didn't have any video preview when he animated so I decided to stick to the old school way... It actually taught me what certains motion "feel like" rather than look like... I made all the stop motion puppets from aluminum armature wire and other commonly used materials... I do all my 3d stuff with Cinema 4d and my compositing with After Effects... I edit with Final Cut Pro... My mini render farm is made up of 5 3ghz P4 boxes... I do most of the 3d and compositing work on an AMD x2 based workstation I built.... and I do the editing and general purpose stuff on a Macbook Pro... I'm mixing the film and doing the sound design with Nuendo on my AMD box.. Oh yeh and I have an old HP box that I use as a file server... All the systems are on a gigabit network and plugged into a kvm which share 23" and 20" LCD monitors... Oh yeh and all that stuff as well as my closet green screen are in my bedroom so it does get quite warm...
Terrence:If there was one tool you couldn't do without, which would it be?
M. Strange:A fully functioning brain... I have absolute confidence in my creative abilities and I know that I can do good work with whatever external tools that I may have as long as my heads straight... So it doesn't matter what gear or hardware or software I have... I'll make it happen... You can give a person that is lacking in creativity a super computer with the most sophisticated software in the world and put him up against a creatively superior artist with the most rudimentary tools and the more creative person will win time and time again... So I really don't need any tools although I do really really like my Nintendo DS Lite!
Terrence:What was the most challenging aspect of creating this film?
M. Strange:Staying with it for so long... I think most artists are flighty and don't want to stick with the same thing for too long and I constantly struggled with it but a quote from the guy that did "Voices of a Distant Star" kept me going... he said something like... It doesn't matter if your anime is long or short as long as you finish it... The real lesson can only be learned when you finish it, so if you give up you fail... Just finishing it is success enough... Hearing "your still not finished?!" from my friends didn't help either... So now I just realized that I have more PC's than I have friends! HahaTerrence:The film shows a good eye for lighting and composition. Where did you learn this? (for example from books, watching movies etc.)
M. Strange:I read about related matters nonstop(mega amazon shopper) and I'm constantly watching my favorite films over and over... I also try to go out and shoot photos with my DSLR whenever I can... I can say for sure that shooting photos with a DSLR camera is the one thing that made my lighting and composition better for this film... Just knowing how real lens blurs are supposed to look and paying attention to how the camera captures things made me better... If you only work with the camera in your 3d app you won't learn much... I used to do things like setting up a scene with an 18mm lens in 3d and then blurring the foreground and background elements but after shooting with a real camera I learned that its not how things work... A lot of it too I guess is just that innate sense of what makes things look nice... But the only difference between my older projects when things didn't look so nice and WATS is that I started using a DSLR camera...Terrence:What made you decide on the unique mix of styles you present as opposed to going with something more conventional?
M. Strange:It was really a matter of necessity... In terms of time and space 3d is certainly the cheapest way to do it... But when I started wats I was fairly confident in doing the backgrounds in 3d but I had no idea how to bone, skin and rig a model so I went with what I new which was stop motion... So that's why there is stop motion character animation in the film...it was the easiest way for me to do character animation at the time... Later in the production I bought these awesome "Cactus Dan" plugins for character animation in Cinema 4d so as the film progresses more 3d characters are introduced because now I know how to do it... So in all my work up until now the only reason the elements are mixed up is because that¹s the only way I knew how to do it which leads me to another inspirational quote whose source I've forgotten "Don't let the things you can't do stop you from doing the things you can"
Terrence:Are you also doing sound and music on the project? Is it a One-Artist production? How are you going about the audio side of things?
M. Strange:I've gone through 5 sound designers for the film and just started trying to work with a new one today because the others didn't have time for the project... I was lucky enough to have a really good classically trained Japanese violinist play a live score for the film... Part of which is on theteaser trailer that's online right now... In the end the sound design and score will be a collaborative effort between me and four or five other people... I've made 4 or 5 tracks for the film and all the themes have been worked out already... For the initial version I'll probably do the 3 male voices for the film... I still have to cast and record the one female role... I am also an audio geek which means that I can handle all the aspects of the audio production if I have to... I use Nuendo for the audio stuff by the way...Terrence:What kind of interest has the film generated so far? How are you getting it out there?
M. Strange:Well not that many people have seen it but the ones that have seem to really be excited about it... I don't have the time right now to promote it which is kinda frustrating... I am trying to finish it in time to make the Sundance film festival deadline which is the second week of September... I have a list of other fests to send it too as well... The film will probablyremain lo-key online... I'm really looking to the festivals to get it seen... I know that's the old way things are done but in the past I just really haven't had any luck getting attention with my stuff online... Films are so overhyped online and who knows how many sites we've all seen foramazing independent animated films that were never finished... And also I think my film kinda sits in the adult animation niche which isn't too big for English speaking folks... I was staying in Japan when I wrote the script for WATS and the film is heavily influenced by Japanese culture so maybe I need to make a Japanese version of the site to be seen?
Terrence:You did what most who have animation dreams never do. You got it done! Now what? Where do you go from here?
M. Strange:Well I'm developing my next 3 feature films right now... My plan is to make 11 straight feature films with WATS being the first in line... So I'm gonna keep making feature films... It doesn't matter if its me alone like it is now or if I have 10 million bucks... I'm gonna do it anyway... It doesn't matter if anyone sees them either... I've decided to make it my life and I'm not going to stop for any reason...Terrence:Who were the greatest artistic influences for you? Who inspires you to do what you do?
M. Strange:The thing that made me want to do animation in the first place was seeing the Cinematics in the very first "Ninja Gaiden" game on the NES... Seriously it changed my life I can't go into how cool I thought those were and I still play the game today just to watch them... Ninja's... monsters... mystery... Suspense... pure evil... I loved it... Today my biggest influences are two manga's... "Berserk" by Kentarou Miura and "Battle Angel: Last Order" by Yukito Kishiro... I read these over and over nonstop... Those two guys are master storytellers and artists I'm constantly amazed and inspired by them... One of my favorite directors is Hideo Gosha... I love his Samurai films...I watch them all the time... "Goyokin" is just magick! I also follow the work of Yoshiaki Kawajiri... "Ninja Scroll" is a perfect film in my opinion and seeing "Vampire Hunter D: Bloodlust" on the big screen was amazing... I also like David Lynch, The Brothers Quay... I'm kinda obsessed with the life and music of Beethoven too... Seeing the "Kronos Quartet" perform live also very inspiring... I'm inspired by great artists and their work and I immerse myself in it...Terrence:Many dream of doing what you do. You have a completed project under your belt. What advice would you give to those aspiring filmmakers who may follow?
M. Strange:Well if you really want to do it... Don't listen to anyone and just do it your way...don't worry about making anybody happy but yourself...also don't be a victim to your circumstances..don't make excuses for not being able to do something like I need this software and I need this piece of gear etc... I like to use Beethoven as an inspiring example of someone who overcame their circumstances to create... He was a musician that in the middle of his career went deaf... A musician that cant hear?! Careers over right? NO! He made the best music of his life after he lost his hearing...he said "I will seize Fate by the throat; I shall certainly not let it crush me completely." You probably have a working brain and 2 arms and 2 legs and even if you don't, stop complaining and just get to work! Also, if you want to make a feature make sure you are in love with the idea... It has to be something that excites you... something that keeps you up when you try to go to sleep... Something that you can't stop thinking about over everything else... Be passionate and be bold... Make something powerful or don't make anything at all... What you perceive to be your own limitations could actually become your strengths in the end, so don't be afraid just move ahead... My mixed media style came from my inexperience with 3d character animation, but in the end it has made my film more unique... Also be unique and work HARD to come up with original ideas... They're out there. You just have to detach from the norm to find them... I haven't watched television in 4 years and after I stopped my creativity went through the roof... Get rid of all the "noise" in your life... Don't spend time with people who don'tinspire you or can't help your filmmaking in any way... Make film the most important thing in your life. Strain every experience through your filmmakers sieve and pull out the inspiring bits for use in your films... Love things, hate things.... live with no regrets... A bold life will give you plenty of inspiration for your films... Most importantly take the steps necessary to find out who you are and what you want to say to the world then let your films be your voice for the rest of your life... One more thing... The MOST important thing to your film is the script... Don't even think of starting to model or build the characters or sets until your script is finished and ready to go... The script should stand on its own... it should be interesting and compelling when it is read... The visual interpretation you do later should only enhance the already powerful story you have there on paper... When the script is solid, storyboard the entire film... Every shot yes... Don't think you can make it up as you go along because if your trying to do a feature by yourself you'll fail... After you've storyboarded the entire film, create an animatic from the storyboard and work out all the timing, add temp sound fx and music where needed... If the animatic isn't where it should be, rework the storyboards or script if needed and repeat this process till its tight... After you've cut the animatic generate an EDL of the cut and use those times as a reference when you finally get to animating... Be precise and be stubborn... Keep reworking it all till your pre-production materials are solid so that if someone reads the script or looks at the storyboard or watches the animatic they are able to follow the story and plot points...it should be easily comprehensible at this stage... Then after you've done all that you can, start character designetc....
Terrence:What's the next big animated or anime feature you're looking forward to?
M. Strange:I'm waiting for Kawajiri to make a new feature... Or I wish some new Battle Angel or Berserk anime would be made... There's nothing out there right now that I really want to see because I'm waiting for all you indies to make your films! Those are the ones I want to watch! That's why I visit studioartfx... To see when your new stuff is coming out :) We need new voices and new perspectives... I'm hoping maybe my film will help inspire some people to make their own labor of love features... Thanks for the opportunity Terrence... I hope I didn't blab on too much.M dot StrangeNot at all. I think a multitude will benefit from your words and be inspired by the project you have done. Thanks for the interview and please keep us posted on the success of
We Are The Strange!