I JUST WANT TO CREATE
When I was working on the storyboarding episode of Anigen, I came across this tool, I guess you could call it a machinima tool, which offered realtime animation and moviemaking to what seemed to already be a large user base. Naturally, as fate would have it, I didn't save the link to this tool and now I can't find it. Still, I've been thinking about it, or the idea behind it for a long time now.Pixar is by no means quaking in their boots based on the sample animations from these tools, but I still think the writing is on the wall. A new era is coming if not already here. People with ideas, who may not be able to animate one frame in a package like Maya will have the power to make their films. The reason I say this is because I am visualizing a combination of puzzle pieces.
Most of the users of these tools have no concept of filmmaking. They choose bad camera angles or fly the camera all over the place like 1st year CG students. They don't know lighting, pacing and many other aspects of storytelling. Of course I also keep in mind that all of this is based on what we are used to, sometimes culturally, and none of these rules came down the mountain with Moses. The point, though, is this: I have yet to see a big time studio animator or major pro Maya or Lightwave guy pick up these tools and try something. What would this artist create?

A pro artist picking up these tools and trying something is only one piece of the puzzle I see in my mind. The other is the quality of assets. Most users are creating with Quake II or Half Life or even the Sims. Not a lot of chance of getting Final Fantasy quality with those dated engines. But what happens when someone creates with the engine of Doom 3?
Not even from a video game standpoint, but from Machinima or what have you, Doom 3 is a tool for amateur developers to create stuff. Then the game as well; it's really almost unprecedented in terms of the power it provides people to do things. Obviously we're doing a lot of cool stuff with DOOM 3 the game, but now people are going to have something that approaches film quality in the level of visual presentation, on a real-time basis. So if you're in film school and looking to make animated films, this is the cheapest package you're going to get when the game comes out -- a lot cheaper than Maya.
That's what the CEO of id Software said in an interview with Game Arena. But Doom 3 will soon be surpassed. What about the quality of tools that will be found on the PS3 for realtime? I mean, there's going to come a point where just like Steve Job's showed that a modern Mac can render Luxo Jr., the first Pixar short, perfectly in realtime, it will take fewer years for a realtime engine to do Final Fantasy quality. I mean if a person were to go into Doom 3, and really change out every model and create entirely new content inside, how close would it be now? What could that artist create? That's what I am looking for.
I just want to create. I realize I am not interested in tools and feature lists the next cool thing in the next big 3D package. I lost interest in that a while ago. I am interested in the package not getting in my way!










