HAVE YOU BEEN LOOKING?
Have you been checking out the galleries on some of the sites related to Vue or Poser lately? There really is a revolution going on and it seems to be going on quietly outside of those communities. The creative power put forth by these latest tools or versions of tools is really changing things.
Think back for a moment. Remember a time when we looked at the best of game intros from Capcom or Konami, seeing the cinematic scenes of Soul Blade or the movie style opening of Onimusha. We knew that a major effort went into the creation of them, requiring enormous manpower and highly skilled artists, usually using very expensive tools.

Today, images like this are found in the daily gallery on the Vue 6 Website. There are equally telling images on the Cornucopia 3D galleries. This is the future! Not done by large teams or by using extremely expensive tools that have been around for over fifteen years, but done by the artist at home with tools becoming more and more accessible to everyone everyday.
One thing that is as yet telling is that we don't see enough animation at this level from the home artist. Render times can be a deterrent even with some of the faster computers today. Still there are ways to circumvent this issue as well. The price of machines is such that a small 5 unit render stack can be put together for the price of one main machine a few years ago. Or one can get a second, single top of the line box as a render engine and keep working on their current machine.

And then there is IClone 2. The next generation characters in the IClone realtime machinima creation software are starting to look rather amazing. They are much higher res and will only continue to improve as computers become faster and more powerful. They now have really nice scenery generation tools as well. Remember, in IClone you pretty much have everything to create complete machinima movies in one package. It's only a matter time, as we can see from the latest XBox or PS3 games, before IClone allows one to hit Final Fantasy quality.
If you haven't been looking at what's going on in these galleries, take a look at what's out there. Some of this stuff is more than worth keeping an eye on. If you ever find yourself limiting your creative desires because you are worried about what's feasible, a trip through some of these galleries might be the inspiration you need to remember that there are no limits today!
Think back for a moment. Remember a time when we looked at the best of game intros from Capcom or Konami, seeing the cinematic scenes of Soul Blade or the movie style opening of Onimusha. We knew that a major effort went into the creation of them, requiring enormous manpower and highly skilled artists, usually using very expensive tools.

Today, images like this are found in the daily gallery on the Vue 6 Website. There are equally telling images on the Cornucopia 3D galleries. This is the future! Not done by large teams or by using extremely expensive tools that have been around for over fifteen years, but done by the artist at home with tools becoming more and more accessible to everyone everyday.
One thing that is as yet telling is that we don't see enough animation at this level from the home artist. Render times can be a deterrent even with some of the faster computers today. Still there are ways to circumvent this issue as well. The price of machines is such that a small 5 unit render stack can be put together for the price of one main machine a few years ago. Or one can get a second, single top of the line box as a render engine and keep working on their current machine.

And then there is IClone 2. The next generation characters in the IClone realtime machinima creation software are starting to look rather amazing. They are much higher res and will only continue to improve as computers become faster and more powerful. They now have really nice scenery generation tools as well. Remember, in IClone you pretty much have everything to create complete machinima movies in one package. It's only a matter time, as we can see from the latest XBox or PS3 games, before IClone allows one to hit Final Fantasy quality.
If you haven't been looking at what's going on in these galleries, take a look at what's out there. Some of this stuff is more than worth keeping an eye on. If you ever find yourself limiting your creative desires because you are worried about what's feasible, a trip through some of these galleries might be the inspiration you need to remember that there are no limits today!












