THE BIGGEST PROBLEM
You know what the biggest problem in this industry is? It isn't money. It isn't the gatekeepers, the lack of distribution or the lack of means for indies. The biggest problem in this industry is shortsightedness. You know the type I am talking about. The belief that there isn't room enough in the market for many different types of content. The idea that everything must conform to one style or type. It doesn't help if conformity and everyone falling into their place is a big part fo the culture.

Just a couple of examples... I remember there came this game a long time ago called Onimusha. I was a huge fan of Resident Evil from the same company previously and so I was sold on this game long before it came out. I bought the Japanese version at great expense just so I could dive right in as soon as it was released. The cinematic play style of Resident Evil combined with samurai action more than satisfied. It may still be one on my all time favorite games.
Later, there came from this same company a game called Devil May Cry. Now Devil May Cry was totally different game. It had much faster paced action and opted, not for the cinematic play style, but for a constantly moving camera, similar to Tomb Raider but not constantly stuck behind the character. I played through this game and it was short and sweet. I loved it, but Onimusha was just more my style.
I was working on the console team at EA, doing Playstation 2 titles, when these games came out. Now both Onimusha and Devil May Cry were very successful games in their own right and each spawned a successful franchise. Still, th consensus among developers, at the time Devil May Cry came out, seemed to be, "Great! Now they got this full moving camera worked out. They can do that on the next Onimusha instead of the cinematic style. It'll be so much better." I was thinking, "What?!"

It leads me to a very simple question. Why must they be the same? It reminds of all the people who constantly complained that Metal Gear Solid should be a first person shooter. Now there are dozens and dozens of first person shooters out there, and anyone who plays Metal Gear Solid knows that you do many more things than run around and shoot stuff. SO why must it become yet another first person shooter? Is there not room enough for all types of games in the marketplace?
You hear the same thing in regards to full 3D cel shaded anime. How many people say, "Now this is how it should be done! I hope all anime is done like this from now on."? Again I am puzzled. Why can't there be both? I happen to like and prefer hand drawn anime. I prefer my full 3D anime like Final Fantasy VII: Advent Children rather than cel shaded. Still, I think there is plenty of room for all types in the market. To see otherwise is just shortsightedness. Today in the game world I am hearing the same arguments and complaints against the PS3 as were spoken against the PS2 when it first came out. The exact same arguments. Yet look at what the PS2 achieved. I see forums where somewhat might dare to suggest they are thinking of getting a new Mac. There will pop up the same tired old arguments, almost word for word, against getting a Mac, that were spoken ten years ago. Shortsightedness is a plague to vision.

Just a couple of examples... I remember there came this game a long time ago called Onimusha. I was a huge fan of Resident Evil from the same company previously and so I was sold on this game long before it came out. I bought the Japanese version at great expense just so I could dive right in as soon as it was released. The cinematic play style of Resident Evil combined with samurai action more than satisfied. It may still be one on my all time favorite games.
Later, there came from this same company a game called Devil May Cry. Now Devil May Cry was totally different game. It had much faster paced action and opted, not for the cinematic play style, but for a constantly moving camera, similar to Tomb Raider but not constantly stuck behind the character. I played through this game and it was short and sweet. I loved it, but Onimusha was just more my style.
I was working on the console team at EA, doing Playstation 2 titles, when these games came out. Now both Onimusha and Devil May Cry were very successful games in their own right and each spawned a successful franchise. Still, th consensus among developers, at the time Devil May Cry came out, seemed to be, "Great! Now they got this full moving camera worked out. They can do that on the next Onimusha instead of the cinematic style. It'll be so much better." I was thinking, "What?!"

It leads me to a very simple question. Why must they be the same? It reminds of all the people who constantly complained that Metal Gear Solid should be a first person shooter. Now there are dozens and dozens of first person shooters out there, and anyone who plays Metal Gear Solid knows that you do many more things than run around and shoot stuff. SO why must it become yet another first person shooter? Is there not room enough for all types of games in the marketplace?
You hear the same thing in regards to full 3D cel shaded anime. How many people say, "Now this is how it should be done! I hope all anime is done like this from now on."? Again I am puzzled. Why can't there be both? I happen to like and prefer hand drawn anime. I prefer my full 3D anime like Final Fantasy VII: Advent Children rather than cel shaded. Still, I think there is plenty of room for all types in the market. To see otherwise is just shortsightedness. Today in the game world I am hearing the same arguments and complaints against the PS3 as were spoken against the PS2 when it first came out. The exact same arguments. Yet look at what the PS2 achieved. I see forums where somewhat might dare to suggest they are thinking of getting a new Mac. There will pop up the same tired old arguments, almost word for word, against getting a Mac, that were spoken ten years ago. Shortsightedness is a plague to vision.











